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Xbox Cloud Gaming Introduces Time-Based Purchase Packs
Multi-platformNews5 days ago
ConsoleOther0 reads

Xbox Cloud Gaming Introduces Time-Based Purchase Packs

Microsoft has unveiled future plans for its Xbox division, which include the development of Project Helix and a portable console within two years. A central component of this strategy is Xbox Cloud Gaming, which is transitioning to a model requiring users to purchase specific time packs to access the service.

VidaExtra · Gaming media · SpainRead context
Katana Zero DLC Is Still Coming, And It’s Apparently Freakin’ Huge Now
Multi-platformRelease5 days ago
Multi-platformOther0 reads

Katana Zero DLC Is Still Coming, And It’s Apparently Freakin’ Huge Now

Developer Askiisoft has reaffirmed that the long-awaited downloadable content for the 2019 action-platformer Katana Zero remains in active development. In a post on Bluesky dated October 22, Justin Stander confirmed that the project has grown significantly since it was last discussed in March 2021.

GameSpot · Gaming media · United StatesRead context
Affiliate to Partner: Breaking the 75 Average Viewer Wall
Multi-platformNews5 days ago
Multi-platformOther0 reads

Affiliate to Partner: Breaking the 75 Average Viewer Wall

Twitch streamers often struggle to reach the Partner program due to the requirement of maintaining an average of 75 concurrent viewers over 30 days. This metric is calculated by averaging every minute of a streamer's broadcast time, meaning that quiet sessions significantly pull down the performance of stronger nights.

Critical Hit · Gaming media · South AfricaRead context
I've been waiting to see a pixel bounce into a perfect corner since childhood and finally this Next Fest Demo delivered it
Multi-platformNews5 days ago
Multi-platformOther0 reads

I've been waiting to see a pixel bounce into a perfect corner since childhood and finally this Next Fest Demo delivered it

The Steam Next Fest demo for 10 Million Pixels provides a satisfying experience centered on destroying blocks. Players launch a ball to whittle down the health of millions of 2D pixels, earning points to purchase additional balls as they clear space.

PC Gamer · Gaming media · United KingdomRead context
Why Street Fighter Movie Goes For “Gonzo” Vibes Instead of Gritty And Grounded
Multi-platformNews5 days ago
Multi-platformFighting0 reads

Why Street Fighter Movie Goes For “Gonzo” Vibes Instead of Gritty And Grounded

Director Kitao Sakurai recently explained his creative direction for the new Street Fighter movie, emphasizing a gonzo style over a gritty, grounded approach. Sakurai, alongside producer Cale Boyter at Legendary, aimed to capture the inherent absurdity and silliness found within the franchise's world and characters.

GameSpot · Gaming media · United StatesRead context

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