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SILENT HILL: Townfall Features First-Person Perspective and Releases on PlayStation 5 on September 24
PlayStation新聞2026年9月22日
主機恐怖5 次閱讀

SILENT HILL: Townfall Features First-Person Perspective and Releases on PlayStation 5 on September 24

SILENT HILL: Townfall introduces a first-person perspective, marking the first time a mainline SILENT HILL title places the core horror entirely through the protagonist's eyes, following previous entries like Silent Hill 4: The Room on PS2 in 2004 and Silent Hill: The Short Message on PS5 in 2024.

PlayStation.Blog Korea · 官方公告 · 南韓查看重點
Remedy Returns with CONTROL Resonant, a Larger and More Bizarre Supernatural Sequel
PlayStation新聞2026年9月22日
主機其他5 次閱讀

Remedy Returns with CONTROL Resonant, a Larger and More Bizarre Supernatural Sequel

Remedy Entertainment brings back its supernatural universe in CONTROL Resonant, a direct sequel arriving for PlayStation 5. The previewed game explores a distorted, crumbling Manhattan alongside Dylan, an inmate with extraordinary abilities who wants his sister back. Set ahead of the September 24 release, a preview of the title highlights the strange events taking place in the city.

PlayStation.Blog Korea · 官方公告 · 南韓查看重點
Lisa x PlayStation將於今年10月登場:搶先一睹DualSense無線控制器-­­Lisa限量版
PlayStation新聞2026年9月22日
主機其他1 次閱讀

Lisa x PlayStation將於今年10月登場:搶先一睹DualSense無線控制器-­­Lisa限量版

PlayStation is expanding its partnership with global pop culture icon Lisa by releasing a new, custom-designed DualSense wireless controller. Lisa, known for her vibrant stage presence and bold fashion, collaborated closely with the brand on the design, noting that it was a fresh experience to create something for fans to experience through gaming rather than a stage outfit.

PlayStation.Blog Taiwan · 官方公告 · 台灣查看重點
EU Kids Act Won't Keep the Internet Accountable and Trustworthy
Multi-platform新聞2026年9月21日
多平台其他4 次閱讀

EU Kids Act Won't Keep the Internet Accountable and Trustworthy

Last week, the EU Commission presented a draft law known as the EU Kids Act, which aims to protect minors from risks related to video games, social media, and AI systems through age-based access rules and safety requirements. However, the Electronic Frontier Foundation reports that the proposal will put online services behind age gates and expand intrusive age verification.

EFF · 遊戲媒體 · 美國查看重點
Keystone Levels and Where the Real Breakpoints Are
Multi-platform新聞2026年9月18日
多平台其他4 次閱讀

Keystone Levels and Where the Real Breakpoints Are

In Midnight Season 2, Mythic+ keystone levels feature specific reward breakpoints rather than linear gear improvements. Completing a +10 keystone serves as a primary goal for many players, as it provides a Hero 3/6 end-of-dungeon reward at item level 311 and unlocks a Myth 1/6 Great Vault option at item level 318. Higher keys do not increase these starting item levels.

Critical Hit · 遊戲媒體 · 南非查看重點
What Solo Progression and Friend-Led Co-Op Reveal About Modern Gaming Communities
Multi-platform新聞2026年9月18日
多平台其他4 次閱讀

What Solo Progression and Friend-Led Co-Op Reveal About Modern Gaming Communities

Solo progression and friend-led co-op establish contrasting rhythms within online worlds. Players pursuing personal goals at their own pace experience different sessions compared to groups reserving an evening for shared play, demonstrating how modern titles accommodate both autonomy and connection.

Critical Hit · 遊戲媒體 · 南非查看重點
The Smarter Way to See How One Landmark Game Changed Game Development
Multi-platform新聞2026年9月18日
多平台其他4 次閱讀

The Smarter Way to See How One Landmark Game Changed Game Development

Markus Persson started developing Minecraft alone as Cave Game, releasing the first public version on May 17, 2009, before Minecraft 1.0 launched on November 18, 2011 at Minecon with a growing Mojang team. Those formative years offer key design lessons on player empowerment.

Critical Hit · 遊戲媒體 · 南非查看重點
GameStop and the Changing Way Gamers Shop for Entertainment
Multi-platform新聞2026年9月18日
多平台其他4 次閱讀

GameStop and the Changing Way Gamers Shop for Entertainment

The way players acquire video games has evolved beyond traditional trips to physical shops for boxed titles. Digital distribution has introduced options such as direct console downloads, subscription libraries, and additional content purchases, altering what shoppers expect from modern retailers.

Critical Hit · 遊戲媒體 · 南非查看重點

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