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Diablo Chronicles Episode 10: Prayers of Kurast and the Heart of Hate

Chapters in this story
  1. An Anchor Cast at the Docks of Kurast, the Corrupted Capital
  2. The Corruption of the Jungle and the Small Comfort of the Golden Bird
  3. Lam Esen's Tome and the Truth of Zakarum's Corruption
  4. The Hope to Sever Corruption: Khalim's Relics and Will
  5. The High Council of Travincal and the Destruction of the Compelling Orb
  6. The Prime Evils Reunited in the Durance of Hate
  7. The Deathmatch with the Lord of Hatred and the Acquisition of the Soulstone
  8. The Resolve to Venture Beyond the Infernal Gate
  9. Verified Sources

This is a fan narrative rewritten based on the events of the original game. Character emotions, dialogue, and scene atmospheres have been reconstructed, and it includes major spoilers.

An Anchor Cast at the Docks of Kurast, the Corrupted Capital

AI reconstructed illustration: Hratli the blacksmith strikes a glowing weapon at his anvil on the misty Kurast docks, maintaining a shimmering magical barrier.
AI reconstructed illustration: Hratli the blacksmith strikes a glowing weapon at his anvil on the misty Kurast docks, maintaining a shimmering magical barrier.

As Meshif's ship dropped anchor at the Kurast Docks, a suffocating, damp, and rotten stench rushed in to replace the salty tang of the sea. This city, once the glorious capital of Kehjistan, now resembled a massive corpse half-submerged in a swamp. When the hero stepped off the ship onto the creaking wooden planks, the damp, moss-covered stone floor made a dull thud, and the thick fog surrounding them in all directions exuded an ominous energy.

Meshif's face showed a mixture of grief and horror as he witnessed the vibrant hometown of his memory devoured by the greedy vines of the jungle. Standing at the bow and letting out a heavy sigh, he lamented that the entire city was slowly dying under an unknown curse. The area around the docks was barely protected by a faintly flickering magical barrier, but even that light seemed precarious in the face of the encroaching darkness.

Hratli, the mage and blacksmith, approached with a weary face and explained that the magical barrier enveloping the docks was his creation. While striking his anvil with a hammer to forge weapons, he was simultaneously maintaining the barrier's magical power, but the corruption spewing from the jungle was so fierce that he was reaching his limit. The beads of sweat on his forehead were not from mere heat, but were the marks of a desperate struggle for survival.

As the hero walked toward the center of the docks, a man in strange attire greeted them, muttering enigmatic words. Ormus, the mad poet and mage, referred to himself in the third person and subtly warned that a deep darkness had taken root in the heart of the Zakarum Church. Piercing the hero with his gaze, he said that only by proving one's worthiness to face this terrible corruption could the secrets of the jungle be unlocked.

Listening to Ormus's cryptic warnings, the hero realized that the madness of Kurast was eating away at the minds of even those who protected the city. Ormus pointed toward the dense jungle, adding that the shadows there were not merely the absence of light, but living entities of evil thirsting for blood. The bizarre cries echoing from the swampland weighed heavily on the air of the docks, as if to prove his words were by no means an exaggeration.

Inside a shabby hut, Alkor the alchemist was absorbed in his research, boiling a mixture that gave off a pungent stench. He did not even look up at the sound of the hero's approach, showing far more interest in his collection of rare herbs and ancient secrets than in the doom of the world. However, his vast knowledge of the jungle's toxic flora and the ecology of its monsters was absolutely essential for breaking through this hellish place.

Though grumbling as if annoyed, Alkor reluctantly promised to help the hero, advising that ancient relics hidden somewhere in the jungle would be of great strength on the journey. The hero realized that these few survivors, scarred and eccentric, were the final line of defense protecting a city in despair. Their precarious state only made the weight of the burden the hero had to carry feel even heavier.

The oppressive air of Kurast settled over the hero's shoulders with a physical weight. The ceaseless howling of unseen beasts from beyond the barrier served as a constant reminder that the safety of the docks was nothing more than an illusion that could shatter at any moment. Adjusting their grip on their weapon, the hero cut through the rotting vines and took the first step of a brutal and long journey toward the heart of the terrible corruption.

The Corruption of the Jungle and the Small Comfort of the Golden Bird

AI reconstructed illustration: In his cluttered wooden hut, the alchemist Alkor excitedly examines a small, gleaming golden bird figurine near a bubbling cauldron.
AI reconstructed illustration: In his cluttered wooden hut, the alchemist Alkor excitedly examines a small, gleaming golden bird figurine near a bubbling cauldron.

The moment they crossed Hratli's magical barrier, the suffocating heat of the Spider Forest swallowed the hero. From within the dense undergrowth, swarms of giant spiders and corrupted native Fetishes launched ambushes from all sides, shooting poison darts. With every step, squelching mud and thorny vines binding their ankles hindered their movement, and the poison permeating the air forced painful breaths that felt like needles in their lungs.

The corruption of the jungle was terrible beyond imagination; even the giant trees bled black, sticky sap like blood. The hero swung their weapon fiercely, shattering the hard shells of the giant spiders, but the sheer number of endlessly swarming monsters was despairingly overwhelming. This entire jungle was practically a massive living organism, moving according to the will of the Prime Evils to claim the hero's life.

In the midst of the bloody and desperate slaughter, a particularly bizarre-looking Fetish boss collapsed, dropping a glittering object. When the hero wiped away the mud, a finely crafted Jade Figurine revealed its brilliant form. Discovered in a swampland filled only with terrible stench and death, this figurine possessed a strangely delicate warmth, faintly awakening the hero's frozen senses.

Returning to the docks with the figurine in hand, the hero sought out Captain Meshif and showed it to him. Meshif's eyes widened with surprise and a deep desire to collect it; stroking the figurine with trembling hands, he explained that it was the rare Jade Figurine he had spent his entire life searching for. Expressing his gratitude in an emotionally charged voice, he placed a mysterious Golden Bird statue, which he had long treasured, into the hero's hands in return.

The hero took the Golden Bird statue to Alkor the alchemist, and the usually indifferent alchemist, upon seeing the relic, could not hide his excitement. Alkor immediately refined the sacred ashes of the ancient sage Ku Y'leh contained within the Golden Bird, mixing them with bizarre herbs to brew a potent Elixir of Life. Handing the reddish glass vial to the hero, he proudly declared that this was the pure essence of life force obtainable from this dying land.

Drinking the elixir in one gulp, a burning heat traveled down their throat, and soon a powerful vitality surged through the veins of their entire body. The terrible fatigue and pain of wounds accumulated while hacking through the jungle melted away like snow, replaced by a new strength and tireless endurance. It was a small but incredibly precious comfort found in the endless darkness, a driving force to push the hero's body beyond its limits.

This brief respite and unexpected blessing forged the hero's near-broken will anew. The Golden Bird, which would have been nothing more than a shiny toy to the corrupted monsters, had ultimately become a lifeline allowing the hero to venture into the deeper abysses of the jungle. Feeling the hot vitality flowing through their veins, the hero cast a resolute gaze toward the still-unconquered Flayer Jungle.

From the sky, instead of a cleansing rain of purification, a hot and humid drizzle began to fall, turning the earth into an even stickier and more terrible quagmire. Yet, the hero firmly gripped their weapon without wavering in the mud. The new life force burning fiercely in their chest became a rebellious flame to fight against the overwhelming despair blanketing Kurast, guiding the hero's steps back into the darkness.

Lam Esen's Tome and the Truth of Zakarum's Corruption

AI reconstructed illustration: Deckard Cain studies Lam Esen's Tome under a leaky tent, while the assassin Natalya watches silently from the shadows.
AI reconstructed illustration: Deckard Cain studies Lam Esen's Tome under a leaky tent, while the assassin Natalya watches silently from the shadows.

Under a leaky, old tent, relying on a single candle, Deckard Cain sat lost in thought with ancient parchments spread before him. Upon hearing of the terrible things the hero had experienced in the jungle, he confirmed in a heavy voice that the Zakarum Church, once the most radiant in Sanctuary, was now irreversibly corrupted. Mephisto, the Lord of Hatred, had twisted their blind faith, warping it into a madness that worshipped him.

At Alkor's request, the hero retrieved Lam Esen's Tome from the depths of a ruined temple in Kurast and handed it to Cain. Carefully turning the worn pages of the tome, Cain read aloud the horrific records of how the High Council of Zakarum had succumbed to Mephisto's cunning whispers. The book explicitly stated that a powerful relic called the Compelling Orb controlled the minds of the faithful, turning them into bloodthirsty zealots.

A woman in the shadows, who had been quietly watching their conversation from the darkness, slowly revealed herself. Introducing herself as Natalya, an assassin of the secret order Viz-Jaq'taar, she approached with disciplined movements that did not make even a footstep. In a calm tone, she revealed that she had been observing the combat prowess the hero displayed in the jungle for a long time, coldly evaluating whether they were worthy of facing the Prime Evils.

Though Natalya maintained a thoroughly cold and professional demeanor when speaking of Zakarum's fall, a bitter sorrow over losing her comrades flickered deep within her eyes. Agreeing that Cain's interpretation was correct, she warned that the roots of corruption ran so deep that even the once-most-noble Paladins had now transformed into slaughtering machines more brutal than demons.

The assassin explained that the members of the High Council guarding Travincal were no longer human, but had become vessels of pure hatred, wielding dark magic and grotesque powers. She asserted that facing them without preparation was nothing short of suicide, advising that only by finding the sacred relics left behind by a past leader who alone resisted the corruption could they break their barrier.

Cain nodded at Natalya's words and recounted the tragic end of Khalim, the Que-Hegan who had resisted Mephisto's dominion to the very end. Khalim was the only one of the High Council to maintain a clear mind, but in return, he was brutally murdered by his corrupted brethren, and his body was dismembered and scattered across the jungle. Though his flesh was torn apart, his will, which refused to yield to evil, remained intact within his relics.

The hero clenched their fists, facing the horrific reality of the task they had to undertake. Not only did they have to cut down endlessly swarming zealots, but they also had to gather the brutally torn pieces of the martyr's body to perform a sacred ritual. The history of the Zakarum Church's once-brilliant glory and its disastrous fall weighed heavily on the hero's shoulders, making them realize just how deep Mephisto's cunning malice ran.

Confirming the hero's resolute gaze, Natalya left a brief word of respect before slipping back into the deep shadows. Left alone with Cain, the hero memorized the map recorded in the tome and prepared for their next move. The path forward was clear, but it was a bloody path of thorns paved with the twisted corpses and shattered faith of those who had once served the Light.

The Hope to Sever Corruption: Khalim's Relics and Will

AI reconstructed illustration: The Horadrim Cube on a wooden table erupts with a blinding column of white and gold light as Khalim's remains are fused.
AI reconstructed illustration: The Horadrim Cube on a wooden table erupts with a blinding column of white and gold light as Khalim's remains are fused.

The journey to find Khalim's scattered remains drove the hero into the darkest and dampest abysses of the jungle. Deep within the Spider Cavern, teeming with rope-thick cobwebs and venomous mother spiders, the hero finally discovered Khalim's Eye. Entangled in blood-red webs yet never losing its clear light, the eye still held the steadfast gaze of the Que-Hegan who had refused to turn away from the truth.

The journey led to the Flayer Dungeon, a horrific labyrinth where death and dark magic rituals were performed. Amidst mad witch doctors showering lethal blowdarts, the hero secured Khalim's Brain enshrined upon an altar. Imbued with the wisdom of one who had refused to yield to the Lord of Hatred even under terrible torture, the brain still pulsed with a faint, holy energy, conveying a warm heat to the hero's fingertips.

Turning back, the hero descended into the massive Sewers beneath the ruined Kurast Bazaar. The stench of the place, where all the rotting filth and corruption of the city gathered, choked them like a physical blow. Fighting through hordes of undead crawling out of the filth, the hero eventually found Khalim's Heart, which refused to stop its pure and resolute beating even amidst the decaying piles of mud.

Finally, to obtain the vessel and weapon that would hold these sacred essences, the hero infiltrated the outskirts of Travincal, which swarmed with zealots. Breaking through the fierce attacks of bloodthirsty Zakarum faithful to reach the altar, the hero at last grasped Khalim's Flail. Imbued with the righteous wrath of the martyr who had stood alone against the darkness, the weapon pressed into the hero's palm with a heavy weight.

Returning to the docks, the hero carefully laid out Khalim's blood-and-filth-stained remains before Deckard Cain. Looking at the brutally torn traces of the martyr, the old scholar cast a tearful gaze filled with deep mourning and awe. He instructed the hero to take out the Horadric Cube recovered from Lut Gholein and perform the ancient alchemy to transmute these terrible pieces into one.

When the hero placed Khalim's Eye, Brain, Heart, and Flail into the Horadric Cube and channeled magical power, the Cube began to vibrate violently. Soon, a light so intense and pure that one could not open their eyes burst forth, instantly banishing the thick darkness blanketing the docks. As the light gradually subsided and the lid of the Cube was opened, inside lay a brilliantly shining new weapon, 'Khalim's Will', instead of the gruesome remains.

The newly forged flail radiated a powerful holy energy that purified the surrounding miasma. It was no mere piece of iron, but the physical manifestation of Khalim's absolute faith and righteous wrath, which had refused to compromise with injustice. As the hero gripped the weapon's shaft tightly, a powerful holy wave that pushed back the despairing air of Kurast surged up their arm and spread throughout their entire body.

Armed with Khalim's Will, the hero was finally fully prepared to sever the root of corruption. In the heart of Travincal, the red-glowing Compelling Orb awaited destruction, and beyond it, the Durance of Hate where Mephisto lurked lay open. The shattered hope of a religion had been reborn in the hero's hands as a resolute and irresistible mace of judgment.

The High Council of Travincal and the Destruction of the Compelling Orb

AI reconstructed illustration: The hero shatters the pulsing red Compelling Orb in Travincal with the glowing flail Khalim's Will, revealing a dark stone staircase.
AI reconstructed illustration: The hero shatters the pulsing red Compelling Orb in Travincal with the glowing flail Khalim's Will, revealing a dark stone staircase.

The hero entered the grand plaza of Travincal, once the holiest sanctuary of Zakarum but now transformed into a bloody nightmare. The grand marble structures were grotesquely warped by demonic energy, and human bones were strewn across the altars. Mad zealots, shrieking horrific screams in praise of the Lord of Hatred, rushed at the hero like beasts from all directions.

Upon the massive dais in the center of the temple complex, the corrupted members of the High Council held their ground. Once noble priests, they had now degenerated into monsters with hideously mutated bodies and eyes flashing with malice. Chanting spells, they summoned Hydras made of pure flame and called down black lightning from the heavens like thunderbolts, tightening the noose around the hero's neck.

The battle unfolded with breathless ferocity and chaos. Narrowly dodging the trails of fire and lightning spewing from all sides, the hero charged relentlessly at the corrupted councilors. Every time Khalim's Will cleaved the air and struck the enemy's barriers, a clear, resonant sound like a great bell of judgment echoed, shattering the dark magic wards like glass panes.

As the last councilor collapsed with a grotesque death rattle, the pure white marble floor was drenched in black blood and foul-smelling bodily fluids. Panting heavily, the hero looked around; in the center of the now-silent temple stood the massive Compelling Orb. The orb pulsed with an ominous, hypnotic red light, as if it were a living, breathing heart.

As the hero drew closer to the Compelling Orb, the pure malice it radiated wormed into their mind, attempting to inject horrific auditory hallucinations and despairing illusions. The hero felt a brief wave of dizziness at the cunning whispers trying to break their faith, but Khalim's Will in their hand resonated with absolute belief, clearing their mind. Clenching their teeth, the hero raised the weapon high toward the orb.

With a fierce battle cry, the hero struck Khalim's Will with all their might, the flail's head piercing the very center of the orb. At the moment of impact, a massive holy shockwave exploded, shattering the Compelling Orb into thousands of fragments. An ear-splitting shriek that shook all of Travincal echoed through the air, and the terrible curse of mind control that had bound Kurast for so long was finally smashed to pieces.

The marble floor where the orb had been destroyed cracked open, revealing a hidden staircase leading deep into the pitch-black earth. The air rising from the abyss was bone-chillingly cold, carrying the ancient, wicked stench condensed over centuries. This was the entrance to the Durance of Hate, the prison where Mephisto had been confined, which had now become his iron fortress.

Taking a deep breath, the hero once again felt the weight of the destiny pressing down on them. Though they had succeeded in breaching the outer defenses, the truly unimaginable horror lurked in that dark underground. Adjusting their grip on Khalim's Will, the hero silently made their way toward the stairs where the darkness gaped open, their eyes unwavering.

The Prime Evils Reunited in the Durance of Hate

AI reconstructed illustration: In the Durance of Hate, the classic four-armed Mephisto floats near a swirling red Hell Gate, welcoming the Dark Wanderer and Baal.
AI reconstructed illustration: In the Durance of Hate, the classic four-armed Mephisto floats near a swirling red Hell Gate, welcoming the Dark Wanderer and Baal.

At the very hour the hero was descending the stone steps beneath Travincal, a horrific reunion hidden from mortal eyes was taking place in the deepest level of the Durance of Hate. The air here was so thick with malice that it distorted the physical laws of the real world. Floating above a massive pool filled with blood, Mephisto—a hideous figure of nothing but bones and torn flesh—waited for someone.

Before long, the dark void of the Durance tore open, and a portal swirling with black flames appeared, from which the Dark Wanderer stepped out. His human vessel was already breaking down, pushed to its absolute limit, and a massive, red demonic form writhed to burst through the tears in his skin. He was no longer the tragic warrior who had sought to save Tristram, but Diablo, the Lord of Terror, fully awakened.

Beside Diablo stood another figure wearing the shell of the mortal Tal Rasha. It was Baal, the Lord of Destruction, finally freed from his desert tomb thanks to Marius's foolish actions. The three brothers, who had been imprisoned and scattered across Sanctuary for centuries by the Horadric wards, were finally gathered as one in the sanctuary prepared by the Lord of Hatred.

Mephisto's metallic voice, sounding like clashing bones, echoed throughout the Durance, welcoming the return of his two brothers. He arrogantly boasted of how he had corrupted the high priests of Zakarum and how he had turned the sacred prison that confined him into his safest fortress. The eldest brother, the Lord of Hatred, had meticulously prepared the perfect stage for his brothers' resurrection and ultimate victory over many long years.

When Diablo spoke, a horrific and heavy resonance spread, vibrating the solid bedrock of the Durance. He declared a grand plan to open a portal to Hell to reclaim their true power, summon the waiting demonic legions, and launch a final, catastrophic assault against the mortal realm and the High Heavens.

Baal burst into a bizarre laugh that sounded like grinding stones and crushing bones, agreeing with Diablo's plan. Every time he laughed while exuding destructive energy, the massive stone pillars supporting the Durance cracked loudly, showering debris. The overwhelming magical power emitted by the three Prime Evils gathered in one place was the very Trinity of Doom, shaking the foundations of Sanctuary.

Mephisto gathered his vast magical power and focused it toward a massive stone arch located deep within the Durance. The blood from the pool and black energy swirled, sucked into the arch, and soon a massive vortex of hellfire and blood-red lava formed. It was the sight of the Infernal Gate, directly connecting Sanctuary and the Burning Hells, tearing open with a horrific shriek.

Diablo and Baal stepped toward the Infernal Gate without hesitation, while Mephisto decided to remain behind to buy time so his brothers could safely cross into Hell. Turning his head toward the entrance of the Durance, the Lord of Hatred sensed the presence of the mortal hero who had relentlessly pursued them. A pale blue flame of hatred flared in his empty eye sockets, preparing him to greet the approaching prey.

The Deathmatch with the Lord of Hatred and the Acquisition of the Soulstone

AI-reconstructed illustration — Heroes facing the traces of hatred inside the corrupted temple of Kurast.
AI-reconstructed illustration — Heroes facing the traces of hatred inside the corrupted temple of Kurast.

When the hero finally reached the lowest level of the Durance of Hate, a malice so thick that even breathing was painful weighed down on the space. At the end of the room, a massive Infernal Gate made of swirling hellfire cast an ominous glow. And before it, Mephisto—a monster of bone and flesh wrapped in a pale blue aura of hatred—floated in the air, looking down upon the hero.

Mephisto had no intention of having a long conversation with a mortal. Reaching out, he relentlessly unleashed fierce bolts of lightning and spheres of frost that threatened to freeze the entire room. The moment the hero reflexively threw themselves behind a stone pillar, the powerful magic struck the column, sending sharp fragments exploding in all directions and tearing the hero's skin.

The Lord of Hatred glided over the massive river of blood, moving with a bizarre and rapid speed to target the hero's blind spots. At the same time, he constantly summoned blood-soaked undead minions from the floor, attempting to crush the hero under their weight. Cutting down the swarming corpses while dodging the pouring magic, the hero had to wage an extreme struggle for survival where not a single mistake was permitted.

Sensing that they would eventually wither away if they only defended, the hero charged straight through the magical barrage. Gritting their teeth against the bone-chilling cold and skin-searing lightning, the hero closed the distance to the Prime Evil. Mephisto's bizarre face of bone contorted with rage, and he attempted a final resistance, spewing a lethal cloud of poison.

The battle escalated into a brutal melee of blood-splattering blows and destructive magic. Every time the hero's weapon pierced Mephisto's translucent flesh, an ear-splitting shriek of pure hatred erupted, dazing the hero's mind. Yet, even amidst the blinding miasma and agony, the hero never loosened their grip on their weapon, relentlessly pouring on the attacks.

Gathering every ounce of their remaining strength, the hero drove a decisive blow right into the center of Mephisto's sternum. The Lord of Hatred writhed with a silent scream, and his physical form began to collapse uncontrollably. A pale blue energy erupted explosively from Mephisto's torso, violently shaking the walls of the Durance.

With a blinding flash, Mephisto's pile of bones shattered into dust, and an eerie, deep silence fell over the Durance as the ear-splitting roar vanished. Onto the blood-stained floor where the Prime Evil had floated, a single object clattered. It was Mephisto's Soulstone, pulsing with an ominous, turbid light, containing the very essence of the Lord of Hatred.

Panting heavily, the hero cautiously approached and picked up the Soulstone. The stone was ice-cold, yet at the same time, it held a bizarre heat that threatened to burn their skin. Despite having defeated a Prime Evil, no joy of victory was felt. For the true catastrophes, Diablo and Baal, had already escaped this room, preparing for an even greater doom.

The Resolve to Venture Beyond the Infernal Gate

AI reconstructed illustration: A dramatic wide shot of the hero standing before the roaring red Hell Gate portal, preparing to step into the fiery abyss.
AI reconstructed illustration: A dramatic wide shot of the hero standing before the roaring red Hell Gate portal, preparing to step into the fiery abyss.

Standing alone in the center of the Durance where a bloody silence had settled, the hero packed Mephisto's heavy Soulstone deep into their satchel. Though the enemy before them had fallen, the overwhelming pressure weighing down on the space did not lift in the slightest. The hero's gaze naturally drifted toward the massive arch still burning fiercely at the end of the room—the Infernal Gate.

Beyond the portal, crimson hellfire and deep shadows swirled, faintly reflecting the horrific landscape of the Burning Hells. The heat radiating from the gateway was so intense that it was difficult to draw a breath, and the pungent smell of sulfur and burning flesh assaulted their nostrils. It was a one-way path to the heart of enemy territory from which there was no return—a place where no mortal foot should ever tread.

The terrible prophecy Deckard Cain had warned of echoed in the hero's ears. Diablo and Baal had already crossed that threshold to rally the legions of Hell, and if they were not stopped, Sanctuary would surely be completely swallowed by a tidal wave of blood and fire. Defeating Mephisto was not the end, but merely a brutal prelude to preventing true annihilation.

The hero checked their equipment and inspected the edge of their weapon with trembling hands. It was not out of fear, but because the weight of the unimaginable horrors they had to face ahead was pressing down on them. They had come this far, cutting down the desert undead and the corrupted zealots of the jungle, but leaping directly into Hell—the very home of the demons—meant a despair of an entirely different dimension.

Yet, there was no turning back here. Even if they fled to the surface, it would only be a deferred death, throwing all of Sanctuary into the jaws of the Prime Evils. Relying on the cold, solid feel of the weapon in their palm, the hero sharply focused their sanity amidst the surreal terror radiated by the Durance of Hate.

With every step closer to the portal, the swirling magic of Hell pulled strongly at the hero's cloak, whispering auditory hallucinations that seemed to promise eternal torment. The hero closed their eyes for a moment, hardening the resolve in their heart like steel as they recalled the innocent victims of Tristram, the lost souls of Lut Gholein, and the tragedy of the corrupted priests of Kurast.

When the hero opened their eyes again after taking a deep breath, a resolute sense of duty burned in their eyes, unshakable by any fear. It was an oath upon their very soul: even if the Prime Evils fled to the ends of Hell, they would hunt them down, sever the heads of Diablo and Baal, and bring this long nightmare to an end.

Without hesitation, the hero stepped forward and threw themselves into the fiercely burning Infernal Gate. The darkness of the Durance that had filled their vision was instantly swallowed by crimson flames, and instead of a heavy silence, the ear-splitting roar of the Burning Hells assaulted them. Pushing past mortal limits, the most desperate and brutal final crusade with the fate of the world on the line had begun.

Verified Sources

Diablo I Official Manual

Official Blizzard Chronicle: The Tragedy of Tristram

Official Quest Data: Diablo II Act I

Official Quest Data: Diablo II Act II

Official Quest Data: Diablo II Act III

Official Quest Data: Diablo II Act IV

Official Quest Data: Diablo II Act V

Official Diablo I Storefront: GOG

Official Diablo II: Resurrected Storefront: Battle.net

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