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I want to love the new Castlevania, but it just feels a little off
Multi-platform新聞前天
多平台其他0 次閱讀

I want to love the new Castlevania, but it just feels a little off

PC Gamer reviewer reports that Castlevania: Belmont's Curse, developed by Evil Empire, provides an enjoyable experience that improves as players progress toward Dracula's Castle. Despite the studio's pedigree, the author notes the game is not the definitive success expected, citing technical hurdles and inconsistent design choices.

PC Gamer · 遊戲媒體 · 英國查看重點
Xbox Considers Making Fallout, Elder Scrolls, and Minecraft Exclusive
Multi-platform新聞前天
主機其他0 次閱讀

Xbox Considers Making Fallout, Elder Scrolls, and Minecraft Exclusive

Microsoft is currently exploring the possibility of making major franchises, including Fallout, The Elder Scrolls, and Minecraft, exclusive to its own platforms. This potential shift in strategy is being evaluated through a survey distributed to a subset of Xbox users participating in the Insider Program.

Polygon · 遊戲媒體 · 美國查看重點
Microsoft Establishes XBOX LABS to Explore Community-Driven Game Innovation
Multi-platform新聞前天
主機其他0 次閱讀

Microsoft Establishes XBOX LABS to Explore Community-Driven Game Innovation

Xbox CEO Asha Sharma has announced the formation of XBOX LABS, a new organization dedicated to exploring the potential of emerging technologies in gaming. The initiative focuses on revitalizing legacy titles and supporting player-led creativity, specifically addressing recent trends where users are rapidly decompiling and porting games to new platforms like Apple Silicon or browsers.

GameBusiness.jp · 遊戲媒體 · 日本查看重點
Ubisoft To Cut Close to 100 Jobs in Latest Round of Layoffs
PC新聞前天
PC其他0 次閱讀

Ubisoft To Cut Close to 100 Jobs in Latest Round of Layoffs

Ubisoft is preparing for additional staff reductions at its German locations, according to a report from The Game File. This follows a previous wave of layoffs that impacted hundreds of employees across various studios in Europe and America. The company has engaged in discussions with the Works Council regarding a voluntary departure plan for affected staff.

TechPowerUp · 遊戲媒體 · 美國查看重點
Ubisoft Announces Workforce Reductions Across German Studios
Multi-platform新聞前天
多平台其他0 次閱讀

Ubisoft Announces Workforce Reductions Across German Studios

Ubisoft has announced plans to eliminate approximately 100 positions within its German operations. The affected locations include studios in Dusseldorf, Berlin, and Mainz. To mitigate direct layoffs, the company is currently seeking voluntary departures through financial compensation packages.

Eurogamer Portugal · 遊戲媒體 · 葡萄牙查看重點
Developer Creates AI-Powered Virtual Cycling System Using Real-World Route Data
Multi-platform新聞前天
多平台其他0 次閱讀

Developer Creates AI-Powered Virtual Cycling System Using Real-World Route Data

A developer has created a custom virtual cycling application that generates realistic route visuals using AI video generation models, including MiniMax H3 and LTX 2.5. By utilizing Mapillary street-level imagery as anchor points, the system generates video segments to bridge gaps between locations, allowing users to cycle through specific real-world routes from home.

GameBusiness.jp · 遊戲媒體 · 日本查看重點
Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”
Multi-platform新聞前天
多平台動作0 次閱讀

Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”

Developer Auroch Digital enlisted composer Mick Gordon to create a “big and bombastic” soundtrack for the climactic boss fight in Warhammer 40,000: Boltgun 2. Gordon, known for his work on Doom, sought to provide a unique musical voice for the sequel’s final encounter, which features a scale not present in the first game.

IGN India · 遊戲媒體 · 印度查看重點
Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”
Multi-platform新聞前天
多平台動作0 次閱讀

Mick Gordon On How He Helped to Make Warhammer 40,000: Boltgun 2’s Climactic Boss Fight “Big and Bombastic”

Developer Auroch Digital enlisted composer Mick Gordon to create music for the climactic boss fight in Warhammer 40,000: Boltgun 2. Gordon, known for his work on the Doom series, sought to provide a "big and bombastic" sound for the sequel's final encounter, which features a scale not present in the original title.

IGN Southeast Asia · 遊戲媒體 · 新加坡查看重點

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