
从仿真到现实世界部署:Unity Simulation Pro 抢先体验
Unity 推出了 Simulation Pro 的抢先体验版,作为机器人仿真工具包。该软件包面向致力于机器人验证、传感器测试和合成训练数据的团队,基于之前使用 Unity Industry 实现的工作流程构建。
存档
保留原文与来源地区。
当前列表
Unity 推出了 Simulation Pro 的抢先体验版,作为机器人仿真工具包。该软件包面向致力于机器人验证、传感器测试和合成训练数据的团队,基于之前使用 Unity Industry 实现的工作流程构建。

Unity 正在引入内容目录,作为 Player 构建版本中所打包资源的 AssetBundles 的替代方案。该功能在 Unity 6.6 中可用;更细粒度的远程内容分发被描述为 Unity 7 代的工作。

Last week, the EU Commission presented a draft law known as the EU Kids Act, which aims to protect minors from risks related to video games, social media, and AI systems through age-based access rules and safety requirements. However, the Electronic Frontier Foundation reports that the proposal will put online services behind age gates and expand intrusive age verification.

Xbox Wire Germany announced the upcoming game lineup scheduled for release on Xbox platforms, Windows, and Game Pass, highlighting titles arriving throughout September. Players can explore various genres ranging from open-world survival adventures to tactical board games and simulation titles.

In Midnight Season 2, Mythic+ keystone levels feature specific reward breakpoints rather than linear gear improvements. Completing a +10 keystone serves as a primary goal for many players, as it provides a Hero 3/6 end-of-dungeon reward at item level 311 and unlocks a Myth 1/6 Great Vault option at item level 318. Higher keys do not increase these starting item levels.

Solo progression and friend-led co-op establish contrasting rhythms within online worlds. Players pursuing personal goals at their own pace experience different sessions compared to groups reserving an evening for shared play, demonstrating how modern titles accommodate both autonomy and connection.

Markus Persson started developing Minecraft alone as Cave Game, releasing the first public version on May 17, 2009, before Minecraft 1.0 launched on November 18, 2011 at Minecon with a growing Mojang team. Those formative years offer key design lessons on player empowerment.

The way players acquire video games has evolved beyond traditional trips to physical shops for boxed titles. Digital distribution has introduced options such as direct console downloads, subscription libraries, and additional content purchases, altering what shoppers expect from modern retailers.

微软公布了即将加入 Xbox Game Pass 的游戏阵容,其中包括《战争机器:E日》、《我的世界:地下城2》和《沙丘:觉醒》等重大作品。这些公告详细介绍了通过云端、主机、掌机和 PC 订阅服务在首日推出的多款游戏。

Lizard Smoothie developer Shim Eun-seop announced that the action roguelite Shape of Dreams has officially launched on PlayStation 5. The release includes the game's largest update to date, titled The Starless Path.

Lizard Smoothie developer announced that Shape of Dreams is now officially available on PlayStation 5, accompanied by the game's largest one-year update named Starless Road. Alongside the launch, a new promotional trailer was released to showcase deeper challenges waiting inside the shifting dream world known as the Torrent.

Piktiv 的工程师在 Unity 的一次访谈中解释了他们如何将《深岩银河:幸存者》从 PC 端移植到移动端。他们面临的核心挑战是处理那些随着敌人、弹道物、伤害指示器和环境物体数量庞大而导致开销急剧增加的系统。