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Lisa x PlayStation将于今年10月登场:抢先一睹DualSense无线控制器-Lisa限量版
PlayStation新闻2026年9月22日
主机其他1 次阅读

Lisa x PlayStation将于今年10月登场:抢先一睹DualSense无线控制器-Lisa限量版

PlayStation is expanding its partnership with global pop culture icon Lisa by releasing a new, custom-designed DualSense wireless controller. Lisa, known for her vibrant stage presence and bold fashion, collaborated closely with the brand on the design, noting that it was a fresh experience to create something for fans to experience through gaming rather than a stage outfit.

PlayStation.Blog Taiwan · 官方公告 · 台湾查看背景
EU Kids Act Won't Keep the Internet Accountable and Trustworthy
Multi-platform新闻2026年9月21日
多平台其他4 次阅读

EU Kids Act Won't Keep the Internet Accountable and Trustworthy

Last week, the EU Commission presented a draft law known as the EU Kids Act, which aims to protect minors from risks related to video games, social media, and AI systems through age-based access rules and safety requirements. However, the Electronic Frontier Foundation reports that the proposal will put online services behind age gates and expand intrusive age verification.

EFF · 游戏媒体 · 美国查看背景
Keystone Levels and Where the Real Breakpoints Are
Multi-platform新闻2026年9月18日
多平台其他4 次阅读

Keystone Levels and Where the Real Breakpoints Are

In Midnight Season 2, Mythic+ keystone levels feature specific reward breakpoints rather than linear gear improvements. Completing a +10 keystone serves as a primary goal for many players, as it provides a Hero 3/6 end-of-dungeon reward at item level 311 and unlocks a Myth 1/6 Great Vault option at item level 318. Higher keys do not increase these starting item levels.

Critical Hit · 游戏媒体 · 南非查看背景
What Solo Progression and Friend-Led Co-Op Reveal About Modern Gaming Communities
Multi-platform新闻2026年9月18日
多平台其他4 次阅读

What Solo Progression and Friend-Led Co-Op Reveal About Modern Gaming Communities

Solo progression and friend-led co-op establish contrasting rhythms within online worlds. Players pursuing personal goals at their own pace experience different sessions compared to groups reserving an evening for shared play, demonstrating how modern titles accommodate both autonomy and connection.

Critical Hit · 游戏媒体 · 南非查看背景
The Smarter Way to See How One Landmark Game Changed Game Development
Multi-platform新闻2026年9月18日
多平台其他4 次阅读

The Smarter Way to See How One Landmark Game Changed Game Development

Markus Persson started developing Minecraft alone as Cave Game, releasing the first public version on May 17, 2009, before Minecraft 1.0 launched on November 18, 2011 at Minecon with a growing Mojang team. Those formative years offer key design lessons on player empowerment.

Critical Hit · 游戏媒体 · 南非查看背景
GameStop and the Changing Way Gamers Shop for Entertainment
Multi-platform新闻2026年9月18日
多平台其他4 次阅读

GameStop and the Changing Way Gamers Shop for Entertainment

The way players acquire video games has evolved beyond traditional trips to physical shops for boxed titles. Digital distribution has introduced options such as direct console downloads, subscription libraries, and additional content purchases, altering what shoppers expect from modern retailers.

Critical Hit · 游戏媒体 · 南非查看背景
《战争机器:E日》 《我的世界:地下城2》 《沙丘:觉醒》等即将登陆 Game Pass
Xbox优惠2026年9月18日
主机动作1 次阅读

《战争机器:E日》 《我的世界:地下城2》 《沙丘:觉醒》等即将登陆 Game Pass

微软公布了即将加入 Xbox Game Pass 的游戏阵容,其中包括《战争机器:E日》、《我的世界:地下城2》和《沙丘:觉醒》等重大作品。这些公告详细介绍了通过云端、主机、掌机和 PC 订阅服务在首日推出的多款游戏。

Xbox Wire Japan · 官方公告 · 日本查看背景

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