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游戏如何成为“个人的作品”?冈部佳祐的“压力制造”与横尾太郎故事中发生“糟糕之事”的原因 [The Tenth Mosaic]
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游戏如何成为“个人的作品”?冈部佳祐的“压力制造”与横尾太郎故事中发生“糟糕之事”的原因 [The Tenth Mosaic]
At the game culture festival The Tenth Mosaic, directors Yoko Taro and Keisuke Okabe held a discussion about how they approach game development. Okabe explained that his work on Ender Lilies originated from a company planning pitch and leve
此文章将加入同一主题的讨论串。