关键信息
At the game culture festival The Tenth Mosaic, directors Yoko Taro and Keisuke Okabe held a discussion about how they approach game development. Okabe explained that his work on Ender Lilies originated from a company planning pitch and leveraged a small core team of about 10 members.
Okabe detailed his process of stress-driven creation, where frustrations felt while playing other titles and a desire to address perceived flaws become energy for his own projects. He analyzes market trends and Steam rankings to gauge player needs.
Yoko noted that seeing masterpieces like Ico makes him feel no need to tread that ground personally, leading him to create games involving bleak outcomes. Yoko also remarked on how younger developers face constant social media evaluation.
Looking ahead, Okabe expressed interest in tackling a 2D-based JRPG. Meanwhile, Yoko humorously cited dementia prevention as a reason for continuing his stressful development work.


