Archive

News archive

Original text and source region are preserved.

Current listings
The best feature in the original Alan Wake is an absence: the man has no reticle
Multi-platformNewsOct 24, 2026
Multi-platformOther0 reads

The best feature in the original Alan Wake is an absence: the man has no reticle

The original Alan Wake distinguishes itself through a unique design choice: the absence of a standard on-screen reticle. While third-person shooters typically rely on these markers for orientation and aiming, Remedy Entertainment opted to omit them, creating a sense of uncertainty that permeates the combat experience.

PC Gamer · Gaming media · United KingdomRead context
Celebrating 35 Years of Puyo Puyo: A Look Back at the Iconic Puzzle Series
Multi-platformNewsOct 24, 2026
Multi-platformOther0 reads

Celebrating 35 Years of Puyo Puyo: A Look Back at the Iconic Puzzle Series

Released 35 years ago in 1991, the original Puyo Puyo debuted on the Famicom Disk System and MSX2. While it initially garnered little attention compared to major titles like Final Fantasy IV, the game established a foundational puzzle experience that would eventually captivate millions worldwide.

GAME Watch · Gaming media · JapanRead context
Phantom Blade Zero Estimated to Reach 500,000 Steam Pre-sales
Multi-platformNewsOct 24, 2026
PCOther0 reads

Phantom Blade Zero Estimated to Reach 500,000 Steam Pre-sales

As the October 28, 2026, release date approaches, the action RPG Phantom Blade Zero from developer S-Game is showing strong market performance. According to estimates from Alinea Analytics, the title has already sold approximately 500,000 copies on Steam, generating roughly US$ 24 million in revenue prior to its official launch.

GameVicio · Gaming media · BrazilRead context
'I drank from the chalice of blood': indie dev scrubs his game of AI-generated voice lines, having previously described the technology as 'anti-human and anti-art'
Multi-platformNewsOct 24, 2026
Multi-platformOther0 reads

'I drank from the chalice of blood': indie dev scrubs his game of AI-generated voice lines, having previously described the technology as 'anti-human and anti-art'

Paolo Pedercini, the developer behind the ecosocialist satire Future? No Thanks!, has removed AI-generated text-to-speech voice lines from his game. This decision follows significant community backlash regarding his use of generative technology, which he had previously described as a technofascist and anti-human project.

PC Gamer · Gaming media · United KingdomRead context
Mass Effect Universe "looked incredible" says creator who claims he advised BioWare
Multi-platformNewsOct 24, 2026
Multi-platformAction0 reads

Mass Effect Universe "looked incredible" says creator who claims he advised BioWare

A content creator named Dantics has shared alleged details regarding a cancelled BioWare project titled Mass Effect Universe. Dantics claims he served on a BioWare community council and provided feedback on the title, which was reportedly set over 600 years following the Reaper War.

Eurogamer · Gaming media · United KingdomRead context

COMMUNITY NOTICE

Unable to publish

Your content contains a prohibited word.

Please edit your content and try again.

Sign in

Sign in

Continue with Google
or email

Customer support

Tell us about an issue or ask a question. You can submit without signing in.

Your name, email, message and signed-in account details are stored to handle your enquiry, accessible only to administrators. Enquiries become eligible for automatic deletion 180 days after submission. Do not include passwords, card numbers or identity documents. Privacy notice

Optional analytics cookies help us understand site usage. Rejecting them does not affect login or browsing. Advertising choices are managed separately by Google.

Privacy policy