重點資訊
A forum discussion on ResetEra explores opinions regarding Capcom and their proprietary game creation technology. A participant notes that it has been nine years since the technology debuted with a major horror release, and a total of twenty-five titles have utilized it since inception.
The poster observes that the technology demonstrates notable flexibility accompanied by minimal performance issues, with the exception of a recent launch hiccup. These traits have reportedly proven beneficial for both the developer and consumers.
Despite the overall positive technical assessment, a distinct visual commonality among these projects is noted as a drawback. The user highlights an extensive reliance on muted tones such as greys and browns, pointing specifically to upcoming titles like a new franchise entry while remarking on a shortage of vibrant contrasts.
The timeline of titles built with the technology spans from a 2017 horror entry through various remasters, collections, and new releases scheduled up to 2026, including several specific franchise installments and arcade compilations.


