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《GTA 6》在發售前揭露了部分廣播電台、DJ 和歌曲
Multi-platform發售6 天前
多平台其他0 次閱讀

《GTA 6》在發售前揭露了部分廣播電台、DJ 和歌曲

Rockstar Games has launched a dedicated website offering a preview of the radio stations and musical tracks appearing in GTA 6. The developer promises the title will feature its most extensive in-game radio selection to date, with various celebrities, including Lana Del Rey and Morgan Wallen, serving as station hosts.

IGN Southeast Asia · 遊戲媒體 · 新加坡查看重點
GTA 6:Rockstar 让我们抢先试听该系列“最庞大的电台阵容”
Multi-platform優惠6 天前
手機其他6 次閱讀

GTA 6:Rockstar 让我们抢先试听该系列“最庞大的电台阵容”

Rockstar Games has officially confirmed that Grand Theft Auto VI will feature the most extensive and diverse radio lineup in the franchise's history. The developer is building anticipation by offering fans a preview of several stations that will accompany players throughout the game.

Gamekult · 遊戲媒體 · 法國查看重點
CD Projekt 解决了《巫师 3:狂猎》重制版最大的抱怨之一:其“夸张”的泛光效果
Multi-platform新聞6 天前
多平台其他6 次閱讀

CD Projekt 解决了《巫师 3:狂猎》重制版最大的抱怨之一:其“夸张”的泛光效果

CD Projekt has released patch 5.01 for The Witcher 3: Wild Hunt - Remastered, addressing several technical and visual concerns reported by players. This update follows recent developer efforts to resolve performance issues on PC and frame rate drops on PlayStation 5.

Vandal · 遊戲媒體 · 西班牙查看重點
赵庆泰议员质问:“难道要放任AI生成式聊天应用的色情内容吗?”
Multi-platform新聞6 天前
多平台其他6 次閱讀

赵庆泰议员质问:“难道要放任AI生成式聊天应用的色情内容吗?”

Representative Cho Kyoung-tae of the National Assembly's Science, ICT, Broadcasting, and Communications Committee has criticized the Korea Communications Standards Commission (KCSC) for failing to address explicit content in AI-generated chat applications. These platforms, which include services like 'Crush' and 'Zeta', are currently accessible to minors despite concerns regarding sexually explicit material.

GameToc · 遊戲媒體 · 南韓查看重點
索尼看中Netflix的成功,对Crunchyroll的未来做出激进决定
Multi-platform新聞6 天前
多平台其他0 次閱讀

索尼看中Netflix的成功,对Crunchyroll的未来做出激进决定

Sony is expanding its anime strategy by establishing a new division called Crunchyroll Storyworks. This initiative aims to bridge the gap between different media formats, focusing on both adapting international stories into anime and transforming Japanese anime productions into live-action projects.

3DJuegos · 遊戲媒體 · 西班牙查看重點
「很難證明這項投資是合理的」——MMORPG 如何建立(並失去)了即時服務遊戲的寶座
Multi-platform新聞6 天前
多平台角色扮演6 次閱讀

「很難證明這項投資是合理的」——MMORPG 如何建立(並失去)了即時服務遊戲的寶座

Massively multiplayer online role-playing games (MMORPGs) pioneered the live-service model, offering persistent worlds that evolved through expansions and subscriptions. Titles like Ultima Online, EverQuest, and World of Warcraft defined the genre by fostering deep communal experiences within immersive fantasy settings, contrasting with the shorter, combat-focused cycles of modern live-service games.

IGN Southeast Asia · 遊戲媒體 · 新加坡查看重點
「當第二名幾乎不值得」—— 遊戲即服務如何將遊戲變成了爭奪榜首的大逃殺
Multi-platform新聞6 天前
多平台其他6 次閱讀

「當第二名幾乎不值得」—— 遊戲即服務如何將遊戲變成了爭奪榜首的大逃殺

The gaming industry has increasingly shifted toward live-service models, a trend that veteran developers like Jeff Kaplan and Mark Darrah describe as a high-stakes battle for dominance. While early successes like PUBG and Fortnite defined the battle royale genre, many publishers have struggled to replicate this financial success, often resulting in failed projects and studio restructuring.

IGN India · 遊戲媒體 · 印度查看重點

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