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Industrial Next wants factory robots to switch tasks in minutes, not weeks
Multi-platform新聞4 天前
主機其他1 次閱讀

Industrial Next wants factory robots to switch tasks in minutes, not weeks

San Francisco-based startup Industrial Next is introducing AI-driven, self-contained robotic stations designed to replace fixed, traditional factory automation. By utilizing proprietary foundation models that integrate vision, task context, and motion, the company claims it can retool production lines in minutes rather than the weeks or months typically required for physical retooling and reprogramming.

TechCrunch · 遊戲媒體 · 美國查看重點
Ratatan review
Multi-platform搶先看4 天前
多平台其他0 次閱讀

Ratatan review

Ratatan serves as a spiritual successor to the rhythm-based strategy franchise Patapon, which debuted on the PSP in 2007. Players lead an army of one-eyed creatures known as cobun through the world of Rataport, inputting rhythmic commands to guide their forces toward the Everafter. The title is scheduled for release on October 15, 2026.

GamingTrend · 遊戲媒體 · 美國查看重點
Wing Commander III 30th Anniversary Edition Remaster Announced
Multi-platform發售4 天前
多平台其他0 次閱讀

Wing Commander III 30th Anniversary Edition Remaster Announced

At the Portland Retro Gaming Expo on October 11, 2026, Electronic Arts producer Jim Vessella announced the development of a remastered version of the space combat simulator Wing Commander III. The project, titled Wing Commander III 30th Anniversary Edition, aims to revive the title 32 years after its original release.

GameBusiness.jp · 遊戲媒體 · 日本查看重點
X Launches The X Subscription Integrating Grok and Cursor AI Tools
Multi-platform新聞4 天前
多平台其他0 次閱讀

X Launches The X Subscription Integrating Grok and Cursor AI Tools

SpaceXSI has introduced "The X Subscription," a new tiered service that integrates X Premium features with Grok, Grok Bot, and the coding tool Cursor. This update replaces the previous X Premium tiers, which are no longer accepting new subscribers. The new structure consists of five levels: Free, Plus, Premium, Super, and Ultra.

GameBusiness.jp · 遊戲媒體 · 日本查看重點
Hideo Kojima Visits Sony City Following Partnership Changes
Multi-platform新聞4 天前
多平台其他0 次閱讀

Hideo Kojima Visits Sony City Following Partnership Changes

Game creator Hideo Kojima recently shared a photo on social media captioned with a visit to Sony City. The location is believed to be the NBF Osaki Building, a major Sony Group facility. This post garnered significant attention, receiving 1.4万 likes domestically and 4.1万 likes internationally, due to the recent history between Kojima and Sony.

Game*Spark · 遊戲媒體 · 日本查看重點
Rockstar co-founder Dan Houser says he 'failed' with Max Payne 3, and I'm sorry Danno but that's just plain wrong
Multi-platform新聞4 天前
多平台其他0 次閱讀

Rockstar co-founder Dan Houser says he 'failed' with Max Payne 3, and I'm sorry Danno but that's just plain wrong

Rockstar Games co-founder Dan Houser recently expressed regret regarding his work on Max Payne 3, characterizing his contribution to the project as a failure. In an interview with IGN, Houser noted that he felt he did not successfully replicate the creative vision of Remedy's Sam Lake, who wrote the first two entries in the series.

PC Gamer · 遊戲媒體 · 英國查看重點
Kojima says he was 'just like Bryan' from the Resident Evil movie when he played RE1 in 1996: 'I kept getting game over after game over, shouting F***!'
Multi-platform新聞4 天前
多平台其他0 次閱讀

Kojima says he was 'just like Bryan' from the Resident Evil movie when he played RE1 in 1996: 'I kept getting game over after game over, shouting F***!'

Hideo Kojima recently shared his thoughts on Zach Cregger’s Resident Evil film via Twitter on October 12, 2026. While the director initially lacked interest, he ultimately viewed the movie and described it as a relentless experience filled with jump scares and classic horror techniques.

PC Gamer · 遊戲媒體 · 英國查看重點

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