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以春秋時代為背景農場模擬新作《竹泉記》Demo 上線 體驗千年以前田園風光
Multi-platform發售2026年10月20日
多平台模擬1 次閱讀

以春秋時代為背景農場模擬新作《竹泉記》Demo 上線 體驗千年以前田園風光

Developer Haojoy Games and publisher 2P Games have released a playable demo for the farming simulation game Bamboo Spring Chronicles on Steam. Set during the Spring and Autumn period, the title invites players to experience rural life in the pre-Qin era while striving to succeed amidst a chaotic landscape.

Bahamut GNN · 遊戲媒體 · 台灣查看重點
Abiotic Factor's second year of updates confirmed to include official mod support and a DLC taking science to the tropics
Multi-platform發售2026年10月20日
多平台其他1 次閱讀

Abiotic Factor's second year of updates confirmed to include official mod support and a DLC taking science to the tropics

Deep Field has revealed a comprehensive two-year development roadmap for the sci-fi survival title Abiotic Factor, extending support through 2027. Following the game's 1.0 launch last July, the studio plans to release a series of updates, including a winter-themed content drop and the paid expansion titled Entropic Break.

Rock Paper Shotgun · 遊戲媒體 · 英國查看重點
Monster Hunter Wilds Switch 2 demo is now available, save data carries over into the full release
Multi-platform發售2026年10月20日
主機其他2 次閱讀

Monster Hunter Wilds Switch 2 demo is now available, save data carries over into the full release

Capcom has officially released the Monster Hunter Wilds Prologue Demo for the Nintendo Switch 2. This trial version allows players to experience the game's opening segments and character creation tools ahead of the full title's scheduled launch on December 4, 2026.

RPG Site · 遊戲媒體 · 英國查看重點
Kratos Would Have Had a Different Name Were It Not for Relentless Domino's Pizza Jokes, God of War Creator Reveals
Multi-platform新聞2026年10月20日
多平台動作0 次閱讀

Kratos Would Have Had a Different Name Were It Not for Relentless Domino's Pizza Jokes, God of War Creator Reveals

The iconic protagonist of the God of War franchise was nearly named Dominus instead of Kratos. David Jaffe, director of the original trilogy, revealed that the name was abandoned due to persistent jokes from the Santa Monica Studio development team.

IGN India · 遊戲媒體 · 印度查看重點
The Complex Economics of Free-to-Play Gaming
Multi-platform新聞2026年10月20日
多平台其他0 次閱讀

The Complex Economics of Free-to-Play Gaming

The modern gaming landscape has shifted from traditional retail purchases to a diverse free-to-play model. While some titles maintain competitive integrity by limiting monetization to cosmetic items, others employ aggressive strategies that blur the line between merit-based progression and pay-to-win mechanics.

Jeuxvideo.com · 遊戲媒體 · 法國查看重點

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