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"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs
Multi-platform新聞21 分鐘前
多平台其他0 次閱讀

"I was a real anglophile": A Canadian's obsession with Viz magazine is why Grand Theft Auto: London's streets are covered in dogs' eggs

Rockstar North assigned the development of Grand Theft Auto: London to its newly acquired Canadian studio, despite few team members having visited the city. This distance allowed the developers to prioritize a cultural rendering of the setting over geographical reality.

Rock Paper Shotgun · 遊戲媒體 · 英國查看重點
VBIOS on RTX cards can be modified without flashing thanks to a solo developer’s project
PC新聞37 分鐘前
手機其他0 次閱讀

VBIOS on RTX cards can be modified without flashing thanks to a solo developer’s project

Developer Panchovix has released a new VBIOS configurator compatible with Nvidia RTX 30-series through 50-series graphics cards. This tool provides a user interface that enables configuration changes without the need for traditional firmware flashing, which is typically required to bypass hard-coded manufacturer limits.

Tom’s Hardware · 遊戲媒體 · 美國查看重點
PlayStation founder Ken Kutaragi says discs became "metaphor for 'owning' games", and that upset at their discontinuation is a "mentality issue"
Multi-platform新聞43 分鐘前
主機其他0 次閱讀

PlayStation founder Ken Kutaragi says discs became "metaphor for 'owning' games", and that upset at their discontinuation is a "mentality issue"

Ken Kutaragi, the architect behind the initial three PlayStation consoles, recently addressed the industry shift away from physical media. He acknowledged that many consumers view discs as a vital symbol of ownership, yet he argued that maintaining their production is no longer economically viable for Sony.

Eurogamer · 遊戲媒體 · 英國查看重點
"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers
Multi-platform新聞45 分鐘前
多平台格鬥0 次閱讀

"Sexy sorceresses" and "bare-chested fighters": Dragon Age's original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers

Former BioWare developer David Gaider recently revealed that the original Dragon Age trilogy suffered from a lack of unified vision during its early development. According to Gaider, the project was initially defined by internal factionalism, as different departments struggled to agree on the core fantasy inspiration for the series.

Rock Paper Shotgun · 遊戲媒體 · 英國查看重點
Warlock Class Dominates The Forever Open PvP Tournament
Multi-platform新聞49 分鐘前
多平台動作0 次閱讀

Warlock Class Dominates The Forever Open PvP Tournament

The Forever Open tournament for WoW Forever concluded on October 18, 2026, featuring a $100,000 prize pool. The competition, restricted to level 30 characters in a one-versus-one format, saw the Warlock class achieve total dominance. Player Warlockguy, a former professional League of Legends competitor, secured the victory after a mirror match final against Neepzen.

Jeuxvideo.com · 遊戲媒體 · 法國查看重點
Wisdom of Nym: Final Fantasy XIV’s relaunch was partly fueled by going away
Multi-platform發售50 分鐘前
多平台其他0 次閱讀

Wisdom of Nym: Final Fantasy XIV’s relaunch was partly fueled by going away

The relaunch of Final Fantasy XIV is often analyzed by the sheer volume of changes between version 1.0 and 2.0. However, the author argues that the game's successful transition from an industry punching bag to a market leader was not solely defined by aggregate updates. Many features associated with the relaunch, such as new jobs, dungeons, and sidequests, were already being implemented in 1.0 under director Naoki Yoshida.

MassivelyOP · 遊戲媒體 · 美國查看重點

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