存檔

新聞存檔

保留原文與來源地區。

目前列表
Sony Patents Predictive AI Technology for Future Console Hardware
Multi-platform新聞5 天前
多平台其他0 次閱讀

Sony Patents Predictive AI Technology for Future Console Hardware

Sony Interactive Entertainment has filed a patent for a new technology titled Generation Super Sampling (GSS), as detailed in a document published on October 15, 2026, under reference US 2026/0320740 A1. This innovation aims to advance console display fluidity by utilizing artificial intelligence to generate images ahead of the processor's standard rendering cycle.

Jeuxvideo.com · 遊戲媒體 · 法國查看重點
任天堂宮本茂獲日本文化勳章!遊戲界首例 親談《超級瑪利歐》與AI開發
Multi-platform新聞5 天前
多平台其他0 次閱讀

任天堂宮本茂獲日本文化勳章!遊戲界首例 親談《超級瑪利歐》與AI開發

Nintendo representative director and fellow Shigeru Miyamoto has been named a recipient of Japan's 2026 Order of Culture. This marks the first time an individual from the digital entertainment and gaming sector has received this prestigious honor, which recognizes significant contributions to the nation's cultural development.

4Gamers Taiwan · 遊戲媒體 · 台灣查看重點
Kumamoto City Announces Free Inspection Tour for Digital Content Companies
Multi-platform優惠5 天前
多平台其他0 次閱讀

Kumamoto City Announces Free Inspection Tour for Digital Content Companies

Kumamoto City is hosting a free two-day inspection tour for digital content production companies, including those in gaming, animation, and CG. The event, scheduled for November 27 and 28, aims to promote regional industry growth and expand local employment opportunities for young people. The city will cover airfare and accommodation costs for participants.

GAME Watch · 遊戲媒體 · 日本查看重點
The Rise of AI-Assisted Unofficial Game Porting
Multi-platform新聞5 天前
多平台其他0 次閱讀

The Rise of AI-Assisted Unofficial Game Porting

A growing trend in gaming communities involves users performing unofficial game ports across platforms using artificial intelligence tools. This phenomenon allows titles previously restricted to specific consoles or abandoned by developers to become playable on PC or handheld devices, bypassing traditional, resource-intensive development processes.

Gamebrott · 遊戲媒體 · 印尼查看重點
3A遊戲常客Debra Wilson談《死亡擱淺2》難忘合作:小島秀夫拍動捕像演舞台劇
Multi-platform新聞5 天前
多平台其他0 次閱讀

3A遊戲常客Debra Wilson談《死亡擱淺2》難忘合作:小島秀夫拍動捕像演舞台劇

Actor Debra Wilson, known for her extensive work in over 100 games, recently shared her experience working on Hideo Kojima's Death Stranding 2: On the Beach. While Wilson has frequently had her likeness scanned for 3A titles, she noted that the production process for this project differed significantly from her previous roles.

4Gamers Taiwan · 遊戲媒體 · 台灣查看重點
How to Turn a Game Soundtrack Track Into a Short-Form Music Video Campaign in 2026
Multi-platform新聞5 天前
多平台其他0 次閱讀

How to Turn a Game Soundtrack Track Into a Short-Form Music Video Campaign in 2026

Game developers can utilize soundtracks as primary marketing assets before gameplay footage is finalized. By treating music as a timing layer, studios can bridge the gap between development milestones and public promotion. This approach allows teams to communicate mood, scale, and theme without exposing unfinished UI or animations.

Critical Hit · 遊戲媒體 · 南非查看重點
Call of Duty: Modern Warfare 4 Review – A Solid Tactical Regroup
Multi-platform搶先看5 天前
多平台射擊0 次閱讀

Call of Duty: Modern Warfare 4 Review – A Solid Tactical Regroup

Press Start Australia reports that Call of Duty: Modern Warfare 4 serves as a substantial, visually impressive conclusion to the current franchise era. The campaign provides necessary narrative closure, balancing Captain Price’s cinematic, high-stakes operations with a grounded, compelling story centered on a South Korean unit defending their home.

Press Start Australia · 遊戲媒體 · 澳洲查看重點
Roblox Announces Mandatory Transition to Platform-Integrated Chat System
Multi-platform更新5 天前
多平台其他1 次閱讀

Roblox Announces Mandatory Transition to Platform-Integrated Chat System

Roblox has officially announced a new "Platform-integrated chat" system, requiring developers to transition away from custom chat implementations. This update, detailed on the Roblox Developer Forum on October 22, mandates that all in-game communication must utilize the TextChatService (TCS).

GameBusiness.jp · 遊戲媒體 · 日本查看重點

COMMUNITY NOTICE

無法發佈

內容含有禁止使用的詞語。

請修改內容後再試一次。

登入

登入

使用 Google 繼續
或使用電子郵件

客服中心

請告訴我們遇到的問題或疑問。無須登入即可詢問。

我們儲存您的姓名、電子郵件、內容及登入時的帳戶資訊以處理詢問,僅供管理員查閱。提交180天後列入自動刪除範圍。請勿提供密碼、卡號或身分證件等敏感資訊。 隱私說明

選用的分析 Cookie 用於了解網站使用情況。拒絕不影響登入或瀏覽。廣告同意由 Google 另行管理。

隱私權政策