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Game dev plans affected by Electronic Arts firings take clearer shape as fans and devs mourn BioWare’s end
Multi-platform新聞4 天前
多平台動作0 次閱讀

Game dev plans affected by Electronic Arts firings take clearer shape as fans and devs mourn BioWare’s end

Electronic Arts has announced significant layoffs and the closure of BioWare, triggering widespread industry reactions. Internal memos reveal that EA intends to shift focus toward new growth opportunities, citing intense competition and changing player habits as primary drivers for these organizational changes.

MassivelyOP · 遊戲媒體 · 美國查看重點
Xbox Cloud Gaming Introduces Time-Based Purchase Packs
Multi-platform新聞4 天前
主機其他0 次閱讀

Xbox Cloud Gaming Introduces Time-Based Purchase Packs

Microsoft has unveiled future plans for its Xbox division, which include the development of Project Helix and a portable console within two years. A central component of this strategy is Xbox Cloud Gaming, which is transitioning to a model requiring users to purchase specific time packs to access the service.

VidaExtra · 遊戲媒體 · 西班牙查看重點
Katana Zero DLC Is Still Coming, And It’s Apparently Freakin’ Huge Now
Multi-platform發售4 天前
多平台其他0 次閱讀

Katana Zero DLC Is Still Coming, And It’s Apparently Freakin’ Huge Now

Developer Askiisoft has reaffirmed that the long-awaited downloadable content for the 2019 action-platformer Katana Zero remains in active development. In a post on Bluesky dated October 22, Justin Stander confirmed that the project has grown significantly since it was last discussed in March 2021.

GameSpot · 遊戲媒體 · 美國查看重點
Affiliate to Partner: Breaking the 75 Average Viewer Wall
Multi-platform新聞4 天前
多平台其他0 次閱讀

Affiliate to Partner: Breaking the 75 Average Viewer Wall

Twitch streamers often struggle to reach the Partner program due to the requirement of maintaining an average of 75 concurrent viewers over 30 days. This metric is calculated by averaging every minute of a streamer's broadcast time, meaning that quiet sessions significantly pull down the performance of stronger nights.

Critical Hit · 遊戲媒體 · 南非查看重點
I've been waiting to see a pixel bounce into a perfect corner since childhood and finally this Next Fest Demo delivered it
Multi-platform新聞4 天前
多平台其他0 次閱讀

I've been waiting to see a pixel bounce into a perfect corner since childhood and finally this Next Fest Demo delivered it

The Steam Next Fest demo for 10 Million Pixels provides a satisfying experience centered on destroying blocks. Players launch a ball to whittle down the health of millions of 2D pixels, earning points to purchase additional balls as they clear space.

PC Gamer · 遊戲媒體 · 英國查看重點
Why Street Fighter Movie Goes For “Gonzo” Vibes Instead of Gritty And Grounded
Multi-platform新聞4 天前
多平台格鬥0 次閱讀

Why Street Fighter Movie Goes For “Gonzo” Vibes Instead of Gritty And Grounded

Director Kitao Sakurai recently explained his creative direction for the new Street Fighter movie, emphasizing a gonzo style over a gritty, grounded approach. Sakurai, alongside producer Cale Boyter at Legendary, aimed to capture the inherent absurdity and silliness found within the franchise's world and characters.

GameSpot · 遊戲媒體 · 美國查看重點

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