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Evil Empire, with advice from Motion Twin, has released Castlevania: Belmont’s Curse, marking the first 2D entry in the franchise in 18 years. Set in 1499, the narrative follows Trevor and Rose Belmont as they combat demons in Paris. The story serves as a follow-up to Castlevania III: Dracula’s Curse, leaning into the series' established mythos with a celebratory tone.

The game introduces the Arcana system, where tarot cards function as subweapons. Players must absorb these cards to unlock abilities, which are further enhanced through Works of Mercy side objectives. These upgrades provide meaningful evolutions, such as mana refunds or additional projectiles, significantly altering combat flow.

The reviewer praised the kinetic, fluid movement and combat, noting the influence of Dead Cells. While the visual style blends gothic aesthetics with anime-inspired watercolor, the reviewer noted that some traditional RPG elements and equipment systems were replaced by a more generic trinket setup, potentially diluting the series' unique identity.

Ultimately, the reviewer concluded that the game succeeds as a 2D revival. Despite minor omissions in gameplay identity, the title delivers rewarding exploration and stellar presentation, making it a successful return for the franchise.

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