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Castlevania: Belmont’s Curse, developed by Evil Empire and Motion Twin, marks the series' return after over a decade. The game follows Rose Belmont, a new protagonist striving to forge her own identity. While not a roguelike, it features movement reminiscent of Dead Cells and delivers a modern interpretation of the classic franchise.

The game excels as an action title, featuring beautiful environments and fluid, snappy combat. The standout mechanic is the whip-hook, which facilitates both traversal and aggressive combat maneuvers. Players can utilize various weapons and Arcana spells, with boss fights described as spectacular and challenging, often requiring careful pattern recognition.

However, the reviewer notes significant dissonance between the combat and the Metroidvania exploration. The game often forces players to backtrack through sparse save rooms after difficult encounters, which the reviewer finds tedious. Furthermore, the title restricts sequence breaking with arbitrary barriers and includes a frustrating, progression-locked boss encounter that forces an automatic failure without clear guidance.

Ultimately, the reviewer concludes that the game functions best as a linear action platformer. They argue that the title is weighed down by its attempt to adhere to Metroidvania conventions, suggesting it would have been more successful if it had embraced a linear structure rather than fighting its own design.

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