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Fuse Games, a studio with significant DNA from the former Criterion team, is developing Star Wars: Galactic Racer. CEO Matt Webster, creative director Kieran Crimmins, and executive producer Craig Derrick recently discussed how they are channeling the iconic 'game feel' of the Burnout series into this new Star Wars title.

The developers emphasize that 'game feel' is paramount to their design process. Webster explains that this involves more than just a boost mechanic; it is about the quality of interactions and the sensory experience of controlling a vehicle. By building a physical simulation that mimics how a levitating jet engine would behave, the team aims to create a believable, tactile connection to the Star Wars galaxy.

To integrate Roguelite features while maintaining control, the team balances systems to ensure accessibility. Crimmins describes the vehicle parts as 'physical toys' that allow players to build unique machines. The goal is to generate emotional moments through play, using systems that react in ways that feel physical and expected, rather than strictly curating a linear narrative.

The team utilizes rapid prototyping, including board games with Post-its and dice, to validate these emotional experiences early. Ultimately, the developers aim for 'verisimilitude,' ensuring players truly believe they are piloting vehicles in the Star Wars universe, as they believe that without this foundational belief, other game elements will not succeed.

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