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Fuse Games employed a unique prototyping strategy for Star Wars: Galactic Racer, opting for a physical board game setup rather than relying solely on modern software engines. CEO Matt Webster and creative director Kieran Crimmin emphasized that this method allowed the team to validate core concepts and emotional experiences with greater speed.

The development team utilized Post-It notes, scribbles, and dice to map out complex systems, including meta progression and vehicle upgrades. According to Crimmin, the primary goal was to select the most efficient tool to test ideas before transitioning into playable digital prototypes.

Crimmin highlighted the necessity of getting playable experiences into the hands of players quickly. By focusing on the game-feel rather than specific feature sets, the developers aimed to ensure that the intended emotions were successfully conveyed to the audience.

In a five-star review, Christian Donlan praised the title for successfully blending Roguelite traits and modern unlockables with classic course design. Donlan noted that the game maintains the intense, high-speed momentum reminiscent of the Burnout series, ensuring that every corner feels like a significant set-piece.

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