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Riot Games co-founder and Chief Product Officer Marc Merrill appeared on the Lemonade Stand podcast to discuss the studio's upcoming League of Legends massively multiplayer online game. Speaking with Aiden 'Calvin' McCaig and Brandon 'Atrioc' Ewing, Merrill acknowledged the immense difficulties tied to developing games of this genre, noting that smart reasons exist against undertaking such a project.

Merrill stated that the company waited until building a global fanbase comprising hundreds of millions of people before tackling the space. He emphasized that the Runeterra universe has been in development for 20 years, fostering deep player affinity, and the team intends to let fans inhabit that world.

Regarding potential design pitfalls, Merrill warned against attempting to create a product for everyone, explaining that doing so dilutes the experience and risks satisfying no one. He compared the project to past risky endeavors inside the company, such as branching into esports or the Netflix animated series Arcane, which faced internal skepticism before ultimately succeeding.

While concrete details regarding release timelines or specific gameplay mechanics remain sparse, Merrill remains confident about confronting these obstacles. When asked if he worries about the title consuming players' lives, he responded affirmatively with a laugh.

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