Key information

Capcom revealed plans to transform its RE Engine into an AI generation motor during the Capcom Open Conference RE:2026 held on the past 2 October, as detailed by programmer Satoshi Ishida. The engine, in development since 2014 and powering nearly 30 games since Resident Evil 7 launched in 2017, is set to receive major upgrades to address modern development challenges.

The company aims to tackle three specific problems with Project REX. These include managing increasingly massive game data that requires extensive testing time, supporting over two thousand developers across different countries with varying engine familiarity, and integrating artificial intelligence from the start rather than as a later patch.

Project REX introduces several new systems such as RE:DOX for processing varied data formats uniformly, RE:UI for faster tools, and RE:Log replacing text logs with identifiers. Additionally, RE:Flows enables visual programming converted into code, RE:Runtime manages large groups of characters, and RE:C++ optimizes code execution.

Satoshi Ishida stated that the ultimate goal is an engine where artificial intelligence can understand and generate code, run automated tests to find bugs, and support teams in creating games alongside AI.

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