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Martin Klima, co-founder of Warhorse Studios and executive producer of Kingdom Come: Deliverance 2 and its predecessor, recently stated in an interview with PC Gamer that he is tired of traditional role-playing games. Klima expressed weariness with titles where the player is cast as a special chosen one destined to save the world, noting that the industry has spent too much time repeating this formula.
According to Klima, the majority of modern RPGs feel like games for adolescents. While power fantasies can appeal to 16 or 17-year-olds, this perceived infantilization does not align well with older players. He specifically pointed to Clair Obscur: Expedition 33 as an example of a game he likes, yet places it squarely within this ongoing trend.
The executive attributes the persistence of these repetitive designs to publishers relying on proven templates. He also compared the situation to Ubisoft, noting that while their open-world games in franchises like Assassin's Creed, Far Cry, and Watch Dogs feature polished technical quality, magnificent animations, and few bugs, playing the same title repeatedly ultimately becomes monotonous.
To counter this repetition, Kingdom Come: Deliverance was created to offer a different experience by casting the player as an ordinary man pursuing a personal revenge story rather than an epic savior. However, Klima acknowledges that sacrificing such epic elements can present an obstacle for many developers.


