Key information
Sony introduced QSSR for the standard PlayStation 5, bringing an adapted version of PS5 Pro's PSSR technology to the base console. Digital Foundry spent hours testing the new feature in Marvel's Wolverine and Ghost of Yotei, with Richard Leadbetter and Oliver McKenzie describing the results as very promising.
According to Digital Foundry, QSSR delivers a sharper, more stable image with better-defined details and fewer visual artifacts. In Wolverine, the outlet noted exceptional improvements, including cleaner hair, elimination of strange glints on Tyger, and reduced ray-traced reflection errors.
However, Richard Leadbetter pointed out that QSSR incurs a processing cost. In Wolverine's performance mode, it requires additional milliseconds compared to Insomniac's scaler, and the cost increases significantly when targeting 4K in Fidelity mode, leading Leadbetter to conclude that targeting 1440p is more suitable.
Sony principal graphics engineer Daniel Craig stated that adapting existing PSSR titles to QSSR requires minimal adjustment work, making updates relatively easy. Digital Foundry noted there remains a large gap between QSSR and the PS5 Pro's PSSR.


