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Martin Klima, cofounder of Warhorse Studios, recently discussed his gaming preferences in an interview, revealing that he plays many role-playing games. This passion led his studio to develop Kingdom Come: Deliverance II as a direct response to a formula they find repetitive.

According to Klima, Kingdom Come: Deliverance was originally born because he felt many players must be tired of traditional formulas and eager for fresh alternatives. He noted to PC Gamer that major companies frequently recycle proven concepts to secure revenue.

Klima specifically pointed to Ubisoft franchises such as Assassin's Creed, Far Cry, and Watch Dogs as examples of repeatedly recycled formulas, while acknowledging the difficult dilemmas large corporations face without offering simple solutions.

The executive noted that little has changed over the years regarding this industry trend. However, some players actually prefer familiar formulas, explaining why major studios continue relying on established tropes rather than inventing new mechanics.

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