Key information
Aion 2 presents a mix of familiar K-MMORPG elements and mobile-adjacent design that leaves the player feeling somewhat confused yet intrigued. The initial experience involves a simple tutorial phase where players control an overpowered character, followed by a narrative that feels somewhat disconnected for those unfamiliar with the first game.
The combat model offers a choice between mouselook and tab-targeting, though both feel somewhat unusual. The Spiritmaster class initially relies on a repetitive rotation involving elemental pets and basic attacks. However, deeper mechanics emerge over time, including break gauges, debuffs, and dodge-based buffs that reward patience during more complex boss encounters.
The reviewer finds the game's progression systems and UI design to be particularly frustrating. The constant presence of notification dots for numerous currencies, skill trees, item enhancements, and battle passes is described as an obnoxious distraction that detracts from the overall experience, making the title feel like a mobile port.
Despite these criticisms, the reviewer suggests that the game should not be dismissed based on its opening hours alone. While the linear questing path carries a risk of overleveling, there is a sense that the progression systems may eventually prove rewarding. Further exploration is required to determine if the game is ultimately fun.


