Key information
Capcom has addressed concerns regarding the integration of artificial intelligence into its upcoming REX Engine, the successor to the RE Engine used since Resident Evil 7. The studio clarified its position following public backlash triggered by comments from programmer Satoshi Ishida, who had described the technology as a game engine for the AI generation.
The company emphasized that while AI tools will be integrated into the development pipeline, they will not be used to generate game content directly. Instead, the technology is intended to improve operational efficiency, assist in testing code, and analyze large datasets to overcome resource and time constraints.
Capcom explicitly stated that it has no plans to utilize generative AI for creating game materials, such as content produced via prompts. This stance aligns with a previous announcement from March, which confirmed that the company would leverage AI solely for productivity and efficiency improvements rather than creative output.
The REX Engine aims to accelerate development processes by utilizing the latest available technology. This clarification serves to distinguish between using AI as a backend development utility and the controversial practice of using generative AI to produce assets for final game releases.


