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The length of video games remains a major discussion topic among fans, particularly within the Assassin's Creed community, where many players prefer condensed adventures over massive experiences filled with padding. According to recent coverage, Ubisoft historically pressured developers to extend the playtime of Assassin's Creed 3 for a surprising economic reason.
Alex Hutchinson, director of Assassin's Creed 3, revealed in an interview with Gamesradar that there was significant internal pressure to add game hours and bloat titles with role-playing elements. The creative stated that GameStop was the primary beneficiary of used game sales, so the strategy aimed to keep the disc inside the console longer and delay trade-ins.
Hutchinson explained that action-adventure games are costly per hour of playtime, making the integration of levels, equipment, stats, and loot the most cost-effective method to extend duration. Although Hutchinson departed Ubisoft in 2017, he noted past confusion regarding the series' ultimate shift toward full RPG mechanics.
Despite those reservations, newer entries like Assassin's Creed Shadows achieved strong audience figures exceeding 5 million players. Meanwhile, some fans continue to appreciate more linear, stealth-focused releases such as Assassin's Creed Mirage, keeping demand alive for traditional gameplay styles.


