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“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

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“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

Dragon’s Dogma 2: Dark Arisen, directed by Kento Kinoshita, aims to expand the base game while balancing its signature friction with player accessibility. The expansion introduces Norgon, a cold, brutal wasteland that serves as a thematic c

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