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‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
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‘It’s Difficult To Justify the Investment’ – How MMORPGs Built (and Lost) the Live-Service Throne
Massively multiplayer online role-playing games (MMORPGs) pioneered the live-service model, establishing persistent worlds that evolved through subscriptions and microtransactions. Titles like Ultima Online, EverQuest, and World of Warcraft
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