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A great indie studio is making a sequel to one of my favorite adventures 17 years later, for one simple reason: 'We're not getting any younger, and the world seems to be ending'

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A great indie studio is making a sequel to one of my favorite adventures 17 years later, for one simple reason: 'We're not getting any younger, and the world seems to be ending'

Amanita Design has officially announced a sequel to its classic title, Machinarium, 17 years after the original game's release. CEO Jakub Dvorský explained that the decision to revisit the project was driven by a sense of urgency, noting th

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