Wichtige Informationen

Unity hat den External Dependency Manager angekündigt, ein offizielles Paket zur Auflösung nativer Android- und iOS-Bibliotheken, die von Unity-Projekten verwendet werden. Es wird über den Unity Package Manager vertrieben und bringt eine gängige mobile Integrationsaufgabe in den unterstützten Paket-Workflow von Unity.

The package builds on Google’s External Dependency Manager for Unity. Unity says developers and SDK maintainers can migrate without rewriting their existing setup, and that the XML format used to declare dependencies remains supported.

This matters for games using several service SDKs, such as advertising, analytics, notifications and monetization. Those integrations can request overlapping or conflicting platform libraries. A dependency manager reads their declarations and resolves the required native components instead of leaving each integration to a separate manual installation.

Unity describes continuity as the immediate priority of the transition and asks users to report unexpected migration problems through the Editor’s Bug Reporter. The announcement introduces official package distribution and support; it does not require developers to redesign their game’s mobile services.

Weitere Details findest du in der Originalquelle.