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The Outlast Trials' initial playtests went poorly: Designer says 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'
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The Outlast Trials' initial playtests went poorly: Designer says 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'
Red Barrels co-founder Philippe Morin recently discussed the challenging six-year development cycle required to bring The Outlast Trials to early access. Morin described the process as a significant time investment that necessitated a large
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