关键信息

The Coalition studio head Mike Crump stated in a BBC interview that the lengthy development of Gears of War: E-Day was a strategic investment. By building all visual elements from scratch using Unreal Engine 5, the team established a robust technological foundation intended to accelerate the production of future projects.

The extended development timeline was primarily due to the team learning to utilize Unreal Engine 5, as they opted not to reuse assets from previous entries in the franchise. Crump emphasized that this effort was necessary to master the new technology.

Regarding organizational challenges, Crump addressed recent layoffs at the studio, including the departure of the game's narrative director. He noted that the team is focusing on creative output rather than business decisions beyond their control.

Furthermore, the studio developed new programming techniques to optimize performance on the Xbox Series S. These technical advancements may be shared to assist other development teams in the future.

更多详细内容请参阅原文。