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On October 12, director Hideo Kojima shared his thoughts on the live-action Resident Evil film directed by Zach Cregger. Kojima described the movie not as a direct adaptation of the game, but as a film about the players themselves. He noted that the protagonist, Brian, reminded him of his own experience playing the original 1996 title.
The film features a protagonist who is an ordinary citizen rather than a professional hero. Reviewers noted that the character's amateurish handling of firearms and constant tension create a sense of vulnerability. This portrayal, combined with the protagonist's reactions, has led many fans to compare the film to a gaming stream, specifically referencing Eiko Kano's style of gameplay.
The movie incorporates various game-like elements, such as the gradual acquisition of more powerful weapons, the inclusion of iconic items like green herbs and typewriters, and humorous subversions of common gaming tropes. These design choices reinforce the perspective of a player navigating a horror experience.
The film, which has been in theaters since October 9, has garnered significant attention for its meta-commentary on the gaming experience. Director Zach Cregger, a self-proclaimed fan of the series, stated in a Sony Pictures promotional video that he aimed to pack his personal gameplay experiences into the production.


