Arsip

Arsip berita

Teks asli dan wilayah asal dipertahankan.

Daftar saat ini
Renfe Cybersecurity Manager Dismissed Over Mileage Fraud
Multi-platformBerita23 Okt 2026
Lintas platformLainnya0 dibaca

Renfe Cybersecurity Manager Dismissed Over Mileage Fraud

The High Court of Justice of Galicia has upheld the dismissal of a cybersecurity manager at Renfe's Digital Competence Center in Monforte de Lemos. The company, through its subsidiary LogiRail, terminated the employee following an investigation into discrepancies between his physical attendance and claimed travel expenses.

3DJuegos · Media game · SpanyolLihat konteks
Phantom Blade Zero isn't even out yet, but it could be 'one of the year's breakout hits' as it shifts half a million copies on Steam alone
Multi-platformBerita23 Okt 2026
PCLainnya0 dibaca

Phantom Blade Zero isn't even out yet, but it could be 'one of the year's breakout hits' as it shifts half a million copies on Steam alone

The upcoming action title Phantom Blade Zero is showing strong commercial momentum before its official launch. According to analysis from Rhys Elliott of Alinea Analytics, the game has already secured 500,000 pre-orders on Steam, generating approximately $24 million in revenue.

Eurogamer · Media game · Inggris RayaLihat konteks
Helldivers 3 "only makes sense" if it’s so unlike Helldivers 2 "that both games can exist side by side", says Arrowhead boss, discussing their new prototype game
Multi-platformBerita23 Okt 2026
Lintas platformLainnya0 dibaca

Helldivers 3 "only makes sense" if it’s so unlike Helldivers 2 "that both games can exist side by side", says Arrowhead boss, discussing their new prototype game

Arrowhead Game Studios currently has no plans for a Helldivers 3. Johan Pilestedt, the studio's chief creative officer, stated that a sequel would only be considered if it were distinct enough to exist alongside Helldivers 2 or if the current game's player count dropped significantly.

Rock Paper Shotgun · Media game · Inggris RayaLihat konteks
GTA 6: Rockstar Devs Say They Had "Dark" Period During Game's Development
Multi-platformBerita23 Okt 2026
Lintas platformLainnya0 dibaca

GTA 6: Rockstar Devs Say They Had "Dark" Period During Game's Development

Rockstar Games experienced a difficult phase during the development of Grand Theft Auto 6 between 2019 and 2022. According to developers, this period was marked by the challenges of the COVID-19 pandemic and the ongoing struggle to balance the title's realistic elements with its signature absurd, fun gameplay.

IGN India · Media game · IndiaLihat konteks
Nvidia CEO Claims GPU Lifespan Extends to Eight Years
Multi-platformBerita23 Okt 2026
Lintas platformLainnya0 dibaca

Nvidia CEO Claims GPU Lifespan Extends to Eight Years

During the GTC developer conference in Berlin, Nvidia CEO Jensen Huang stated that modern software optimization has significantly extended the lifecycle of graphics hardware. While previously considered obsolete after four years, Huang now asserts that GPUs can remain functional and relevant for eight years or longer.

VidaExtra · Media game · SpanyolLihat konteks
Nintendo icon Shigeru Miyamoto says he's working on several projects right now
Multi-platformBerita23 Okt 2026
KonsolLainnya0 dibaca

Nintendo icon Shigeru Miyamoto says he's working on several projects right now

Shigeru Miyamoto recently shared his perspective regarding the role of artificial intelligence within the gaming industry. He suggested that the technology offers a unique opportunity for developers to contemplate the core elements that hold true significance during the creative process.

GamesRadar+ · Media game · Inggris RayaLihat konteks
The Daily Grind: What would your ideal Rogue class look like?
Multi-platformPenawaran23 Okt 2026
Lintas platformLainnya0 dibaca

The Daily Grind: What would your ideal Rogue class look like?

MassivelyOP is inviting players to discuss the design challenges of implementing Rogue classes within MMORPG environments. The publication notes that translating the stealthy, morally ambiguous nature of tabletop roleplaying game archetypes into online multiplayer settings remains a complex task for developers.

MassivelyOP · Media game · Amerika SerikatLihat konteks
Housemarque and Nixxes Detail Boss Design in Saros
PlayStationBerita23 Okt 2026
KonsolLainnya0 dibaca

Housemarque and Nixxes Detail Boss Design in Saros

Housemarque and Nixxes collaborated on the development of Saros, combining Housemarque’s creative vision and bullet-hell DNA with Nixxes’ technical implementation. The teams focused on creating highly staged boss encounters rather than simple enemies with large health bars, ensuring each fight aligns with the high-intensity action expected by PlayStation players.

PlayStation.Blog Germany · Pengumuman resmi · JermanLihat konteks

COMMUNITY NOTICE

Tidak dapat dipublikasikan

Konten memuat kata yang tidak diperbolehkan.

Edit konten dan coba lagi.

Masuk

Masuk

Lanjutkan dengan Google
atau email

Dukungan pelanggan

Sampaikan masalah atau pertanyaan Anda. Anda dapat mengirim tanpa masuk akun.

Nama, email, pesan, serta detail akun jika Anda masuk disimpan untuk menangani pertanyaan dan hanya dapat dilihat administrator. Pertanyaan memenuhi syarat untuk dihapus otomatis setelah 180 hari. Jangan sertakan kata sandi, nomor kartu, atau dokumen identitas. Pemberitahuan privasi

Cookie analitik opsional membantu memahami penggunaan situs. Menolaknya tidak memengaruhi login atau penjelajahan. Google mengelola persetujuan iklan secara terpisah.

Kebijakan privasi