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Paramount Pictures Developing Live-Action Cyberpunk 2077 Film
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

Paramount Pictures Developing Live-Action Cyberpunk 2077 Film

Paramount Pictures is currently developing a live-action film based on the Cyberpunk 2077 universe. According to a report by Deadline on the 8th, the project is being produced in collaboration with CD Projekt Red and producer Lorenzo di Bonaventura, known for his work on the Transformers and G.I. Joe franchises.

GameToc · Prensa de videojuegos · Corea del SurVer contexto
Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games

Nordisk Games has formalized a new publishing agreement between its subsidiaries, Avalanche Studios Group and Supermassive Games. Under this arrangement, Avalanche will manage global publishing, marketing, and distribution for Supermassive titles, starting with Directive 8020.

GamesIndustry.biz · Prensa de videojuegos · Reino UnidoVer contexto
Cyberpunk 2077 Live-Action Film in Development at Paramount
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

Cyberpunk 2077 Live-Action Film in Development at Paramount

Following the commercial success of the Cyberpunk 2077 video game and the Netflix animated series Edgerunners, CD Projekt Red is expanding the franchise into live-action cinema. According to Variety, a feature film adaptation is currently in development under the banner of Paramount Pictures.

Gamekult · Prensa de videojuegos · FranciaVer contexto
Konami ya está pensando en el futuro de Silent Hill y su productor lo confirma: 'No nos detenemos aquí'
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

Konami ya está pensando en el futuro de Silent Hill y su productor lo confirma: 'No nos detenemos aquí'

Konami has officially confirmed that the Silent Hill franchise will continue beyond its recent releases. Producer Motoi Okamoto stated that the company is not stopping with the initial wave of titles, as they are currently evaluating various projects for the future.

Vandal · Prensa de videojuegos · EspañaVer contexto
(PR) Frore Systems Announces New LiquidJet Diamond Coldplates for AI Factories
PCNoticias9 oct 2026
PCOtros0 lecturas

(PR) Frore Systems Announces New LiquidJet Diamond Coldplates for AI Factories

Frore Systems has announced the LiquidJet Diamond, a new liquid cooling coldplate designed for AI factories. By integrating diamond wafers into the company's existing 3D ultra short-loop multi-stage design, the product aims to address the rising power density and thermal challenges faced by modern AI GPUs.

TechPowerUp · Prensa de videojuegos · Estados UnidosVer contexto
NieR Creator Yoko Taro Says He Would Retire From Making Video Games but Fear of Dementia Keeps Him Working
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

NieR Creator Yoko Taro Says He Would Retire From Making Video Games but Fear of Dementia Keeps Him Working

NieR franchise creator Yoko Taro recently disclosed that he has no current plans for new games and would prefer to retire. Speaking at The Tenth Mosaic festival, Taro admitted he feels his life goal was achieved with his 2003 directorial debut, Drakengard. He views his subsequent work as the remainder of his life, noting he only continues to work to maintain an income.

IGN India · Prensa de videojuegos · IndiaVer contexto
NieR Creator Yoko Taro Says He Would Retire From Making Video Games but Fear of Dementia Keeps Him Working
Multi-platformNoticias9 oct 2026
MultiplataformaOtros0 lecturas

NieR Creator Yoko Taro Says He Would Retire From Making Video Games but Fear of Dementia Keeps Him Working

NieR franchise creator Yoko Taro recently revealed that he has no current plans for new games, stating he is effectively done with working. During a talk session at The Tenth Mosaic festival, Taro explained that he achieved his primary career goal with his 2003 directorial debut, Drakengard. He views his subsequent work as the remainder of his life, noting he only continues to work to maintain an income.

IGN Southeast Asia · Prensa de videojuegos · SingapurVer contexto

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