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At the "The Tenth Mosaic" event held in Tokyo on September 23, game creators Éric Chahi and Fumito Ueda participated in a special dialogue. The two discussed their shared philosophy of creating immersive, wordless game worlds, a style they both adopted out of necessity rather than purely aesthetic choice.
Ueda, who first played Chahi’s 1991 title Another World as a college student, noted that the game taught him he could build a world for its own sake rather than just for gameplay functions. This influence directly shaped the "holding hands" mechanic in ICO, which Ueda developed by extending the relationship between the protagonist and the alien in Another World.
Chahi explained that his design process often relies on improvisation. For Another World, he created the intro and first stage without a fixed plan, allowing the experience to evolve organically. He emphasized that removing interface elements like scores helped players immerse themselves in the cinematic rhythm of the world.
Both creators agreed that their production processes vary by project. While Ueda often starts with mechanics or a single image, Chahi noted that his approach for Paper Beast began with locomotion systems. Ultimately, both prioritize maintaining personal motivation by constantly questioning what would make them, as players, want to engage with their creations.


