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Konami intentionally prevented the development teams behind Silent Hill Townfall, Silent Hill f, and Silent Hill 2 Remake from learning about each other's projects. This strategy was implemented to ensure that each title maintained a unique identity, preventing the repetition of ideas across the franchise.

Jon McKellan, director of Silent Hill Townfall, noted that Konami provided creative freedom while actively intervening if they detected overlapping concepts. The publisher did not provide specific details when conflicts arose, instead offering vague guidance to steer teams away from similar paths, such as in the case of a specific enemy design.

McKellan expressed a positive view of this management style, noting that it allowed for greater creative independence. As fans of the series, the development team enjoyed the surprise of learning about other projects simultaneously with the general public during official announcements.

The producer of the series, Okamoto-san, prioritized preventing cross-influence between these survival horror projects. This approach is part of a broader strategy by Konami, which is applying similar development methods to other franchises, including Castlevania and Metal Gear.

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