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New details have emerged regarding the canceled BioWare project titled Mass Effect: Universe. According to former technical director Romain Toutain, the game was designed to incorporate all decisions made by players throughout the original Commander Shepard trilogy.

The project utilized a complex system to manage narrative branches. Toutain explained that the game functioned by generating parallel timelines, allowing players to create unique experiences. He compared this freedom to the mechanics found in Zero Time Dilemma, noting that the system could solve logical equations to validate specific plot points.

Toutain indicated that the game would have featured systems somewhat similar to the Dragon Age Keep application. The development team aimed for a stateful environment where every element could be evaluated for validity, providing players with the ability to experiment with contradictory narrative choices.

Following EA's decision to shutter the studio, the project has been officially canceled. While fans have launched a #SaveMassEffect movement that has reached 185,000 signatures, the future of the franchise remains uncertain. Other leaked information suggests the team had also explored gameplay concepts featuring Hitman-style mission freedom.

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