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The latest entry in the Remedy Connected Universe, Control Resonant, takes a surprising departure from the developer's tradition of embedding deep lore connections throughout its titles. While previous games encouraged players to hunt for hidden details linking the Alan Wake and Control series, this sequel shows less interest in expanding that overarching narrative framework.

GameSpot reviewer notes that while a specific chain of side quests hints at future implications for the studio's connected universe, the game largely avoids tying itself to the broader plot threads established in 2019's Control and 2024's Alan Wake 2.

The shift in setting is a primary factor for this change in design. Unlike the original game, which was confined to the mystical and bureaucratic Oldest House, Control Resonant follows protagonist Dylan Faden into the borough of Manhattan. The developers aimed to give this version of the city its own distinct character rather than filling every corner with references to other franchise protagonists like Saga Anderson or Alan Wake.

Despite the lack of expected narrative breadcrumbs, the reviewer found that dissecting the game's visual details and trailers provided a different, rewarding experience. By moving away from the dense, interconnected lore of the Oldest House, the title establishes a unique identity within the urban environment.

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