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Independent developer Pierre-Louis Biojout has removed his first-person shooter, Tenderloin Night Shift, and issued a public apology after San Francisco officials criticized the game for its depiction of local citizens as zombies. The title, which was developed over a weekend using OpenAI’s Codex, was set in the city's Tenderloin neighborhood.
The game featured enemies modeled after various residents, including food delivery workers and individuals depicted in the 'fentanyl fold' position. Biojout had monetized the project by selling digital billboard space for $100 per week to real-world companies, though he later refunded these advertisers and donated all revenue to the Delancey Street Foundation.
San Francisco Mayor Daniel Lurie rejected the game, stating it did not reflect city values. Supervisor Bilal Mahmood described the project as deeply disturbing, arguing that transforming violence against unhoused people into entertainment is dehumanizing. Mahmood expressed satisfaction that the public refused to normalize the content.
Biojout stated on Twitter/X that his promotion and setting showed poor judgment, though he maintained he never intended to target specific demographics or depict shooting real people. The game, which was hosted on the NanoCorp AI website, has been taken down, and the developer has deleted his related social media posts.


