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Control Resonant features supernatural conflicts across Manhattan, with the entity known as The Board serving as a prominent presence. In this sequel, The Board communicates directly with the protagonist, Dylan Faden, while he utilizes a shape-shifting artifact to combat threats like The Hiss and The Patterning.

Audio lead Lucas Pierrot notes that The Board's audio identity has undergone significant changes. Unlike the original game, where communication occurred through a telephone hotline resulting in muffled, static-filled audio, the sequel removes these filters to provide a direct, high-definition connection to Dylan's mind.

The design process for this character involved technical experimentation to create an alien, commanding presence. Interactions with The Board are described as booming, bass-heavy experiences that differ substantially from the telephonic voices heard in the previous title.

Development of The Board's audio concept was the initial task undertaken for Control Resonant. The entity now provides encouragement and motivation to the player through a direct line of communication, representing a shift toward a more immediate and powerful council experience.

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