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Ross Smith, a cofounder of 3dfx, recently attributed a significant portion of the company's historical success to the release of the shooter Quake. Celebrating the 30th anniversary of the 3dfx Voodoo card, Smith noted that the game played a pivotal role in driving hardware adoption.
While Quake debuted in June 1996, hardware acceleration arrived in early 1997 via GLQuake. 3dfx collaborated with John Carmack to develop the MiniGL API, enabling the game to run with superior resolution, enhanced detail, and an expanded color palette on their hardware.
Smith highlighted that 3dfx prioritized relationships with developers, viewing them as the company's lifeblood rather than a necessary evil. This strategy contrasted with competitors like S3, who did not focus on gaming developers to the same extent. By designing Voodoo cards as specialized 3D co-processors, 3dfx avoided the complexities of full VGA compatibility, focusing instead on supporting hundreds of games.
The legacy of this approach persists in modern industry practices, where companies like Nvidia and AMD work closely with developers. Following 3dfx's bankruptcy in the early 2000s, Nvidia acquired many of its assets, integrating elements of the company's pioneering work into its own future operations.


