معلومات أساسية

During Tokyo Game Show 2026, developers from MyACG Studio, Team Tapas, and FuRyu gathered to discuss the popularity of roguelike action games. The panel featured Xiao Yu of 'Cinderia', Kim Min-soo of 'Witch's Garden', and Takumi Isobe of 'CRYMELIGHT'. These creators explored why this genre has become a staple following the success of 'Hades'.

The developers highlighted distinct motivations for choosing the genre. Xiao Yu noted that roguelikes are cost-effective for small teams because they reuse scenes. Kim Min-soo explained that 'Witch's Garden' was designed to be accessible while leveraging high-quality action. Isobe stated that 'CRYMELIGHT' uses the roguelike structure to reinforce its narrative themes of repetition and regret.

Balancing these games remains a complex challenge. Isobe adjusts difficulty based on user feedback and specific target demographics, while Xiao Yu designs mechanics assuming players will not always make optimal choices. Kim Min-soo revealed that Team Tapas uses a 30% difficulty buffer, assuming players are slightly less skilled than the developers themselves.

The creators also emphasized the importance of character design and localization. Isobe focuses on visual storytelling through character expressions, specifically the depiction of tears. Meanwhile, Kim Min-soo and Xiao Yu stressed that while character design is vital, the core gameplay must remain the primary foundation for a successful title.

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