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Sega recently provided media with a three-hour, five-part hands-on demo of Stranger Than Heaven, the upcoming project from Ryu ga Gotoku Studio. The preview showcased a narrative spanning multiple decades, though the developer noted that the full scope of the adventure remains to be seen.

The demo featured distinct time periods and locations, beginning in 1915 with segments set on a ship and in the Japanese harbor town of Kokura. Later portions of the experience shifted to 1929 in Kure and 1943 in Osaka. These sections introduced various open-world activities, including minigames, side missions, and Showbiz show-planning tasks.

Director Minikobu Abe and the development team are aiming for a massive scale for the title. The story centers on Makoto Daito, a protagonist of mixed American and Japanese heritage who faces cultural prejudice in both nations. The narrative explores his personal conflicts through a lens that Abe describes as fictional realism.

GameSpot's hands-on assessment suggests the game has the potential to distinguish itself from the studio's Like A Dragon series. While the demo provided an emotional core and a broad scope, the developer continues to incorporate feedback from previous play sessions to refine the final experience.

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