Key information
A Reddit thread initiated by user adamlbiscuit has gained significant traction, inviting players to share the most illogical progress barriers encountered in video games. The discussion highlights various instances where obstacles, such as easily movable objects or bypassable gaps, inexplicably prevent player progression.
A prominent example cited is a locked door in Fallout 3 featuring a shattered window. Despite the glass being broken, the game requires a high lockpick skill to open, leading players to speculate whether this design choice was a developer joke or a configuration error.
Other notable mentions include a sofa-blocked staircase in Call of Duty: World at War and rubble in Dark Souls 2 that appears easily climbable. Additionally, users pointed to the Pokémon series, where sleeping Wooloo or dancing NPCs serve as impassable, yet physically avoidable, roadblocks.
The thread also recalls the surreal doors in Max Payne, which remain locked even as the surrounding walls collapse, allowing the player to bypass them entirely. These examples suggest that such barriers, while technically functional, often serve as humorous or memorable design quirks that resonate with the gaming community.


