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Former Take-Two Interactive AI lead Luke Dicken and Godot Engine executive director Emilio Coppola recently discussed the growing industry impact of AI-driven game decompilation and unauthorized porting. Dicken emphasized that developers and publishers must treat these unauthorized ports as a serious issue.

Dicken noted that while game imitation and cracking are not new, AI has made these activities more accessible and widespread. He expects this trend to force companies toward more invasive DRM and platform-level countermeasures, which he warns could ultimately disadvantage consumers.

Coppola criticized platforms like Steam for profiting from low-quality clones of original works without facing repercussions. He argued that developers should not bear the sole burden of protecting their games, noting that some creators now fear releasing early access versions due to threats of clone games being published first.

In Japan, professional gamer Dogura expressed strong criticism regarding an unauthorized PC port of Tekken 6, labeling it as crossing a line. Meanwhile, Microsoft has established XBOX LABS to explore the potential of these technologies for re-utilizing past titles and fostering player creativity, with CEO Asha Sharma emphasizing a responsible approach to intellectual property.

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