翻译自 EnglishThe Outlast Trials' initial playtests went poorly: Designer says 6-year development took 'a f**king long time' and 'a s**t-ton of prototypes'
PC Gamer · 来源
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Red Barrels联合创始人Philippe Morin最近讨论了将《逃生:试炼》(The Outlast Trials)带入抢先体验阶段所经历的充满挑战的六年开发周期。Morin将这一过程描述为一项巨大的时间投入,为了打磨核心体验,团队不得不制作了大量的原型。
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