Mahalagang impormasyon

Marvelous is developing ETERNAL ANIMA, a traditional JRPG featuring time travel, job inheritance, and a unique "future prediction" combat system. Producer Makoto Shioda and Director Katsuhisa Higuchi describe the project as a title for adults who grew up playing JRPGs, aiming to preserve the genre's spirit while evolving its mechanics.

The core combat mechanic displays enemy action timelines, allowing players to see upcoming attacks and damage. Players can use "Break" mechanics to delay or cancel enemy actions. Director Higuchi notes that skill execution speed is often more critical than raw damage, as preventing an enemy's turn can negate incoming damage entirely.

Character customization is central to the experience. Protagonist Wade uses "Thought Reading" to acquire jobs and skills from weapons, while other characters learn abilities through leveling. Players must frequently switch jobs to exploit enemy weaknesses and manage "Enhancement Points" (BP), which are earned through specific combat actions and used to amplify skill effects.

The game features a world where water exploration is vital, as players navigate submerged areas of the Ambriss continent. While the developers emphasize that the "future prediction" system provides a fresh, puzzle-like tactical experience, they remain tight-lipped regarding specific details like the total number of jobs or potential multiple endings.

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